Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-05-27 | prepare for release | Jesse Plamondon-Willard | |
2022-05-22 | prepare for release | Jesse Plamondon-Willard | |
2022-05-15 | prepare for release | Jesse Plamondon-Willard | |
2022-05-15 | reduce performance impact of deprecation warnings | Jesse Plamondon-Willard | |
Creating a stack is *very* slow, so it should be avoided if possible until after the duplicate-warning check. | |||
2022-05-12 | prepare for release | Jesse Plamondon-Willard | |
2022-05-08 | prepare for release | Jesse Plamondon-Willard | |
2022-05-06 | prepare for release | Jesse Plamondon-Willard | |
2022-05-01 | prepare for release | Jesse Plamondon-Willard | |
2022-04-19 | move deprecation code into namespace | Jesse Plamondon-Willard | |
2022-04-14 | track full mod & stack metadata in queued deprecation warnings | Jesse Plamondon-Willard | |
2022-04-13 | enable nullable annotations in SMAPI where no logic changes are needed (#837) | Jesse Plamondon-Willard | |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-06 | drop update checks for Stardew64Installer | Jesse Plamondon-Willard | |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard | |
2022-03-26 | expand obsolete attributes (#766) | Jesse Plamondon-Willard | |
2022-03-26 | add deprecation notices for SMAPI 4.0.0 (#766) | Jesse Plamondon-Willard | |
2022-02-19 | add Constants.ContentPath | Jesse Plamondon-Willard | |
2022-02-19 | add Constants.GamePath & deprecate Constants.ExecutionPath | Jesse Plamondon-Willard | |
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-16 | prepare for release | Jesse Plamondon-Willard | |
2022-01-16 | bump min game version to 1.5.6 | Jesse Plamondon-Willard | |
That avoids error reports on mods when pirated players have an older 1.5.5 build that break mods, and ensures that the new build number shown in the SMAPI log is available. | |||
2021-12-21 | add new game build number to the SMAPI log | Jesse Plamondon-Willard | |
2021-12-05 | prepare for release | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-30 | prepare for release | Jesse Plamondon-Willard | |
2021-11-28 | remove GameFramework build property from package | Jesse Plamondon-Willard | |
2021-11-28 | update for game assembly name now consistent on all platforms | Jesse Plamondon-Willard | |
2021-11-28 | update for Netcode now merged into game assembly on all platforms | Jesse Plamondon-Willard | |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-11-28 | update versions for Stardew Valley 1.5.5 and remove 1.5.4-specific checks | Jesse Plamondon-Willard | |
2021-10-17 | prepare for release | Jesse Plamondon-Willard | |
2021-09-18 | prepare for release | Jesse Plamondon-Willard | |
2021-09-03 | prepare for release | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-09-01 | add friendly errors when using SMAPI 3.12.x with Stardew Valley 1.5.5+ | Jesse Plamondon-Willard | |
2021-08-26 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-25 | fix assembly resolver not tracking loaded mods correctly | Jesse Plamondon-Willard | |
2021-08-25 | prepare for release | Jesse Plamondon-Willard | |
2021-08-08 | fix edge case where Netcode references aren't rewritten correctly | Jesse Plamondon-Willard | |
2021-08-08 | move assembly resolver setup into Constants to centralize hardcoded logic | Jesse Plamondon-Willard | |
2021-08-04 | prepare for release | Jesse Plamondon-Willard | |
2021-08-04 | undo Constants.Save* changes in 3.12.1 | Jesse Plamondon-Willard | |
2021-08-03 | prepare for release | Jesse Plamondon-Willard | |
2021-08-02 | use more reliable method to get save folder name | Jesse Plamondon-Willard | |
SMAPI now tracks the actual folder name being loaded to avoid edge cases where the folder name doesn't match the save ID. | |||
2021-08-01 | prepare for release | Jesse Plamondon-Willard | |
2021-07-31 | fix crash when farm name contains invalid-in-file-path characters (#791) | Jesse Plamondon-Willard | |
2021-07-09 | prepare for release | Jesse Plamondon-Willard | |
2021-06-11 | fix edge case where save constants aren't set correctly | Jesse Plamondon-Willard | |
2021-05-03 | prepare for release | Jesse Plamondon-Willard | |