Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-04-22 | rewrite input suppression (#453) | Jesse Plamondon-Willard | |
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code. | |||
2018-04-14 | fix typo in code docs (#473) | Jesse Plamondon-Willard | |
2018-04-11 | drop support for Stardew Valley 1.2 (#453) | Jesse Plamondon-Willard | |
2018-03-11 | drop support for some deprecated APIs in the Stardew Valley 1.3 branch (#453) | Jesse Plamondon-Willard | |
2017-12-10 | add e.IsSuppressed to input event args | Jesse Plamondon-Willard | |
2017-12-10 | fix mods being able to change cursor position reported to other mods | Jesse Plamondon-Willard | |
2017-11-26 | fix e.SuppressButton() not working with some mouse buttons, update release ↵ | Jesse Plamondon-Willard | |
notes (#389) | |||
2017-11-10 | Simplified mouse checks | YonKuma | |
SuppressButton now uses the passed button rather than the object button | |||
2017-11-08 | Fixing code to match SMAPI idiom | YonKuma | |
2017-11-08 | Added code to suppress mouse clicks | YonKuma | |
issue Pathoschild/SMAPI#384 | |||
2017-10-22 | replace input events' e.IsClick with better-designed e.IsActionButton and ↵ | Jesse Plamondon-Willard | |
e.IsUseToolButton | |||
2017-10-19 | fix e.SuppressButton() in input events not suppressing keyboard buttons | Jesse Plamondon-Willard | |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard | |