Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-25 | add load conflict resolution option (#766) | Jesse Plamondon-Willard | |
2022-03-25 | add content pack labels (#766) | Jesse Plamondon-Willard | |
2022-03-25 | use immutable set for invalidated asset names (#766) | Jesse Plamondon-Willard | |
2022-03-25 | add AssetReady content event (#766) | Jesse Plamondon-Willard | |
2022-03-24 | add AssetInvalidated content event (#766) | Jesse Plamondon-Willard | |
2022-03-23 | add initial AssetRequested content event (#766) | Jesse Plamondon-Willard | |
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard | |
2021-05-26 | Update FurnitureListChangedEventArgs.cs | DiscipleOfEris | |
Prune unnecessary `using` statements | |||
2021-05-26 | Add `World.FurnitureListChanged` event | DiscipleOfEris | |
Create a new event available to SMAPI mods to track furniture changes. To facilitate the event, a `FurnitureListChangedEventArgs` class is added as well. Fixes #778 | |||
2021-01-19 | add Input.ButtonsChanged event (#744) | Jesse Plamondon-Willard | |
2021-01-01 | fix network messages not using same JSON serializer settings (#745) | Jesse Plamondon-Willard | |
2020-08-23 | minor cleanup | Jesse Plamondon-Willard | |
2020-08-23 | centralise core SMAPI logic, decouple from Game1 where possible | Jesse Plamondon-Willard | |
2020-06-15 | Merge pull request #723 from spacechase0/event-priority | Jesse Plamondon-Willard | |
Implement event priority attribute | |||
2020-06-15 | increase event priority range | Jesse Plamondon-Willard | |
This can be used in cases where more granular priority is needed. | |||
2020-06-15 | refactor & optimize event code a bit, drop old support for unknown event ↵ | Jesse Plamondon-Willard | |
handlers | |||
2020-06-15 | Implemented event priority attribute | Chase W | |
2020-05-04 | add Multiplayer.PeerConnected event | Jesse Plamondon-Willard | |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard | |
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions. | |||
2020-01-01 | unify item diff logic for players & chests | Jesse Plamondon-Willard | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
2019-12-31 | Finished chest events | wartech0 | |
2019-12-31 | minor refactoring | Jesse Plamondon-Willard | |
This commit... - removes key fields added to non-keyed types like NetListWatcher and SnapshotListDiff; - fixes existing chests not being watched; - fixes diffs not correctly updated for added/removed chests; - performs minor cleanup, adds missing docs, etc. | |||
2019-12-31 | Added the new ChestItemChanged event. | wartech0 | |
2019-09-18 | fix saving event doc typo | danvolchek | |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard | |
2019-09-14 | remove deprecated APIs (#606) | Jesse Plamondon-Willard | |
2018-12-30 | fix GameLaunched raised twice due to Game1.ticks not incrementing reliably | Jesse Plamondon-Willard | |
2018-12-29 | add IsCurrentLocation event arg to World events | Jesse Plamondon-Willard | |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard | |
2018-12-25 | minor performance optimisation | Jesse Plamondon-Willard | |
2018-12-25 | add GameLoop.OneSecondUpdateTicking/Ticked | Jesse Plamondon-Willard | |
2018-12-24 | add Specialised.LoadStageChanged event | Jesse Plamondon-Willard | |
2018-12-23 | add Specialised.SavePreloaded event | Jesse Plamondon-Willard | |
2018-12-13 | simplify access to deprecation manager for deprecation warnings | Jesse Plamondon-Willard | |
2018-12-04 | add IsLocalPlayer flag to player events | Jesse Plamondon-Willard | |
2018-12-04 | add SMAPI 3.0 compatibility strict mode (#606) | Jesse Plamondon-Willard | |
2018-12-04 | deprecate old events (#606) | Jesse Plamondon-Willard | |
2018-12-04 | fix new event arg constructors not marked internal (#606) | Jesse Plamondon-Willard | |
2018-11-04 | add PeerDisconnected event (#480) | Jesse Plamondon-Willard | |
2018-11-04 | add ContextReceived event (#480) | Jesse Plamondon-Willard | |
2018-11-04 | rewrite multiplayer sync to use generic callbacks from client/server for ↵ | Jesse Plamondon-Willard | |
better extensibility (#480) | |||
2018-11-03 | add APIs to send/receive messages in multiplayer (#480) | Jesse Plamondon-Willard | |
2018-10-08 | add more events (#310) | Jesse Plamondon-Willard | |
2018-10-06 | add DayEnding event (#310) | Jesse Plamondon-Willard | |
2018-10-06 | add save and day-started events for 3.0 (#310) | Jesse Plamondon-Willard | |
2018-10-05 | tweak new event naming convention (#310) | Jesse Plamondon-Willard | |
2018-07-15 | fix misnamed types | Jesse Plamondon-Willard | |
2018-07-08 | add GameLoop events for SMAPI 3.0 (#310) | Jesse Plamondon-Willard | |
2018-06-10 | add debris list changed event (#310) | Jesse Plamondon-Willard | |