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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-11-04 21:34:48 -0500
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-11-04 21:34:48 -0500
commitbfb40202793f2f7f2c9c73272f01a477b23edfa2 (patch)
tree485dda7f78e988bb5e0ecd605cbcb708831249d9 /src/SMAPI/Events
parent02a46bf13f29ce0dd8ac2f422113083c59dae42d (diff)
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rewrite multiplayer sync to use generic callbacks from client/server for better extensibility (#480)
Diffstat (limited to 'src/SMAPI/Events')
-rw-r--r--src/SMAPI/Events/ModMessageReceivedEventArgs.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs
index b1960a22..49366ec6 100644
--- a/src/SMAPI/Events/ModMessageReceivedEventArgs.cs
+++ b/src/SMAPI/Events/ModMessageReceivedEventArgs.cs
@@ -3,7 +3,7 @@ using StardewModdingAPI.Framework.Networking;
namespace StardewModdingAPI.Events
{
- /// <summary>Event arguments when a mod receives a message over the network.</summary>
+ /// <summary>Event arguments for an <see cref="IMultiplayerEvents.ModMessageReceived"/> event.</summary>
public class ModMessageReceivedEventArgs : EventArgs
{
/*********