Age | Commit message (Expand) | Author |
2021-04-02 | fix asset key normalization for 64-bit hack (#767) | Jesse Plamondon-Willard |
2021-03-21 | add Constants.GameFramework field (#767) | Jesse Plamondon-Willard |
2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard |
2020-01-25 | add internal method for Content Patcher | Jesse Plamondon-Willard |
2019-12-14 | refactor cache invalidation & propagation to allow for future optimizations | Jesse Plamondon-Willard |
2019-12-12 | fix assets not being disposed when a content manager is disposed | Jesse Plamondon-Willard |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard |
2018-05-01 | add public platform constant for mods | Jesse Plamondon-Willard |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard |
2018-04-13 | add MacOS detection | Jesse Plamondon-Willard |
2018-02-19 | encapsulate path utilities for reuse, add unit tests | Jesse Plamondon-Willard |
2017-12-10 | adjust reflection API to correctly reflect what it does (#410) | Jesse Plamondon-Willard |
2017-10-23 | improve content manager thread safety, create content cache wrapper (#373) | Jesse Plamondon-Willard |