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SMAPI
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ContentCoordinator.cs
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2022-05-18
simplify asset propagation a bit to prepare for the upcoming SDV 1.6
Jesse Plamondon-Willard
2022-05-18
re-add internal content manager for asset propagation
Jesse Plamondon-Willard
2022-05-15
reduce performance impact of deprecation warnings
Jesse Plamondon-Willard
2022-05-11
rewrite asset operations to reduce allocations
Jesse Plamondon-Willard
2022-05-08
use records for asset edit operations
Jesse Plamondon-Willard
2022-05-08
optimize case where there's no legacy IAssetLoader/IAssetEditor instances
Jesse Plamondon-Willard
2022-05-07
simplify and rewrite case-insensitive file path feature
Jesse Plamondon-Willard
2022-05-06
cache legacy asset operations by target type
Jesse Plamondon-Willard
2022-05-06
cache asset operation instances created legacy interceptors
Jesse Plamondon-Willard
2022-05-04
remove aggressive memory optimizations option
Jesse Plamondon-Willard
2022-05-04
disable case-insensitive paths by default pending performance rework
Jesse Plamondon-Willard
2022-04-26
fix locale change for legacy IAssetEditor/Loader implementations
Jesse Plamondon-Willard
2022-04-23
fix ReplaceWith not working for legacy IAssetEditor implementations
Jesse Plamondon-Willard
2022-04-16
move case-insensitive path lookup into toolkit for reuse
Jesse Plamondon-Willard
2022-04-16
make EntryDll manifest field case-insensitive
Jesse Plamondon-Willard
2022-04-13
enable nullable annotations in SMAPI where no logic changes are needed (#837)
Jesse Plamondon-Willard
2022-04-11
add IAssetDataForMap.ExtendMap
Jesse Plamondon-Willard
2022-04-06
fix all warnings to simplify migration to nullable annotations (#837)
Jesse Plamondon-Willard
2022-04-06
enable nullable annotations by default (#837)
Jesse Plamondon-Willard
2022-04-02
add temporary hack to fix compatibility between old & new APIs for some mods
Jesse Plamondon-Willard
2022-04-01
make mod file paths case-insensitive in all SMAPI APIs
Jesse Plamondon-Willard
2022-04-01
fix local file path asset name parsing locale codes in rare cases (#766)
Jesse Plamondon-Willard
2022-03-27
add asset type to AssetRequested event (#766)
Jesse Plamondon-Willard
2022-03-26
update asset propagation for new content API (#766)
Jesse Plamondon-Willard
2022-03-26
rewrite content loading to allow handling locale variants (#766, #786, #812)
Jesse Plamondon-Willard
2022-03-26
add asset edit priority (#766)
Jesse Plamondon-Willard
2022-03-26
add NameWithoutLocale fields (#766)
Jesse Plamondon-Willard
2022-03-25
extend load conflict resolution into load priority (#766)
Jesse Plamondon-Willard
2022-03-25
add load conflict resolution option (#766)
Jesse Plamondon-Willard
2022-03-25
add content pack labels (#766)
Jesse Plamondon-Willard
2022-03-25
add AssetReady content event (#766)
Jesse Plamondon-Willard
2022-03-24
add AssetInvalidated content event (#766)
Jesse Plamondon-Willard
2022-03-23
add initial AssetRequested content event (#766)
Jesse Plamondon-Willard
2022-03-22
encapsulate & cache asset operation groups (#766)
Jesse Plamondon-Willard
2022-03-05
add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766)
Jesse Plamondon-Willard
2022-03-05
migrate more internal code to IAssetName (#766)
Jesse Plamondon-Willard
2022-03-05
fix error loading locale code cache when a mod adds custom languages (#766)
Jesse Plamondon-Willard
2022-02-19
add Constants.GamePath & deprecate Constants.ExecutionPath
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2022-02-18
Fix support for custom locale codes in asset names (#766)
Jesse Plamondon-Willard
2022-02-18
tweak types in content coordinator
Jesse Plamondon-Willard
2021-12-20
auto-fix maps broken due to missing vanilla tilesheet
Jesse Plamondon-Willard
2021-11-28
update for custom languages
Jesse Plamondon-Willard
2021-04-04
improve error-handling during asset propagation
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
2021-03-14
fix some assets not reapplied correctly when playing in non-English and retur...
Jesse Plamondon-Willard
2021-02-21
reduce performance impact of new cache fix
Jesse Plamondon-Willard
2021-02-06
fix edge case in non-English asset cache after returning to title screen
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
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