Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
|
|
|
|
This fixes mods needing to load Map assets manually before the game could load them via internal key.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
loop
|
|
|
|
|
|
|
|
|
|
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers.
|