Age | Commit message (Expand) | Author |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard |
2022-04-06 | remove some unused/redundant code | Jesse Plamondon-Willard |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard |
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard |
2022-03-27 | add asset type to AssetRequested event (#766) | Jesse Plamondon-Willard |
2022-03-26 | update asset propagation for new content API (#766) | Jesse Plamondon-Willard |
2022-03-26 | rewrite content loading to allow handling locale variants (#766, #786, #812) | Jesse Plamondon-Willard |
2022-03-05 | add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766) | Jesse Plamondon-Willard |
2022-03-05 | migrate more internal code to IAssetName (#766) | Jesse Plamondon-Willard |
2022-02-19 | add Constants.GamePath & deprecate Constants.ExecutionPath | Jesse Plamondon-Willard |
2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard |
2021-11-28 | update for custom languages | Jesse Plamondon-Willard |
2021-03-14 | fix some assets not reapplied correctly when playing in non-English and retur... | Jesse Plamondon-Willard |
2021-02-21 | use inheritdoc, minor cleanup | Jesse Plamondon-Willard |
2021-02-21 | reduce performance impact of new cache fix | Jesse Plamondon-Willard |
2021-01-31 | add experimental 'aggressive memory optimization' flag (#757) | Jesse Plamondon-Willard |
2020-12-26 | fix SMAPI using a cached translation when the game asks for an untranslated a... | Jesse Plamondon-Willard |
2020-08-23 | minor cleanup | Jesse Plamondon-Willard |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard |
2019-12-31 | fix XNA keeping loaded assets alive forever (#685) | Jesse Plamondon-Willard |
2019-12-14 | refactor cache invalidation & propagation to allow for future optimizations | Jesse Plamondon-Willard |
2019-12-14 | don't keep a reference to uncached assets | Jesse Plamondon-Willard |
2019-12-12 | fix assets not being disposed when a content manager is disposed | Jesse Plamondon-Willard |
2019-09-14 | track texture asset keys, fix NPC portrait propagation | Jesse Plamondon-Willard |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard |
2019-09-14 | ignore root content managers when handling managed asset keys (#644) | Jesse Plamondon-Willard |
2019-09-14 | fix cache miss when not playing in English (#634) | Jesse Plamondon-Willard |
2019-09-14 | fix translatable assets not updated when switching language (#586) | Jesse Plamondon-Willard |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard |
2018-11-28 | fix some map tilesheets not editable if not playing in English | Jesse Plamondon-Willard |
2018-11-25 | add support for propagating map asset changes | Jesse Plamondon-Willard |
2018-05-30 | fix game content managers not cloning assets from IAssetLoader | Jesse Plamondon-Willard |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard |