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path: root/src/SMAPI/Framework/ContentManagers/GameContentManager.cs
AgeCommit message (Collapse)Author
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
That improves validation and error-handling.
2021-03-14fix some assets not reapplied correctly when playing in non-English and ↵Jesse Plamondon-Willard
returning to title
2021-02-21use inheritdoc, minor cleanupJesse Plamondon-Willard
2021-02-21reduce performance impact of new cache fixJesse Plamondon-Willard
2021-01-31add experimental 'aggressive memory optimization' flag (#757)Jesse Plamondon-Willard
2021-01-20correct linksJesse Plamondon-Willard
2021-01-06simplify tilesheet order warningJesse Plamondon-Willard
2021-01-06rework vanilla tilesheet checking to avoid keeping a copy of the vanilla ↵Jesse Plamondon-Willard
maps in memory
2021-01-02detect and block map replacements that would crash the game due to tilesheet ↵Jesse Plamondon-Willard
changes
2020-12-26fix SMAPI using a cached translation when the game asks for an untranslated ↵Jesse Plamondon-Willard
asset This mainly affects community center bundles in Stardew Valley 1.5,
2020-12-20update for localized asset changesJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-02-19call IAssetEditor with actual type if applicableJesse Plamondon-Willard
2020-01-30rework asset editor/loader tracking so they're affected by load orderJesse Plamondon-Willard
2019-12-14refactor cache invalidation & propagation to allow for future optimizationsJesse Plamondon-Willard
2019-12-14don't keep a reference to uncached assetsJesse Plamondon-Willard
2019-09-14fix asset changes not affecting cached asset loads in a specific caseJesse Plamondon-Willard
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14fix error when loading a mod asset through a translated content manager (#647)Jesse Plamondon-Willard
2019-09-14disable mod-level asset caching (#644)Jesse Plamondon-Willard
This fixes an issue where some asset references could be shared between content managers, causing changes to propagate unintentionally.
2019-09-14ignore root content managers when handling managed asset keys (#644)Jesse Plamondon-Willard
2019-09-14fix cache misses for non-English playersJesse Plamondon-Willard
2019-09-14fix cache miss when not playing in English (#634)Jesse Plamondon-Willard
2019-09-14fix translatable assets not updated when switching language (#586)Jesse Plamondon-Willard
2019-09-14load mods much earlier so they can intercept all content assetsJesse Plamondon-Willard
2018-12-27tweak comment header conventionJesse Plamondon-Willard
2018-12-14clarify trace messageJesse Plamondon-Willard
2018-11-28fix some map tilesheets not editable if not playing in EnglishJesse Plamondon-Willard
2018-05-30fix game content managers not cloning assets from IAssetLoaderJesse Plamondon-Willard
2018-05-22refactor content API to fix load errors with decentralised cache (#524)Jesse Plamondon-Willard