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path: root/src/SMAPI/Framework/ContentManagers/ModContentManager.cs
AgeCommit message (Expand)Author
2019-09-14fix typos and inconsistent spellingJesse Plamondon-Willard
2019-09-14normalise map tilesheets before custom-tilesheet changes to avoid errorsJesse Plamondon-Willard
2019-09-14apply tilesheet fixes to XNB map files tooJesse Plamondon-Willard
2019-09-14normalise custom map's tilesheet paths for the OSJesse Plamondon-Willard
2019-09-14fix error when loading a mod asset through a translated content manager (#647)Jesse Plamondon-Willard
2019-09-14disable mod-level asset caching (#644)Jesse Plamondon-Willard
2019-09-14ignore root content managers when handling managed asset keys (#644)Jesse Plamondon-Willard
2019-09-14no longer forward managed asset keys loaded through a mod content manager (#644)Jesse Plamondon-Willard
2019-09-14move most mod asset loading logic into content managers (#644)Jesse Plamondon-Willard
2019-09-14fix cache miss when not playing in English (#634)Jesse Plamondon-Willard
2019-09-13fix 'unknown file extension' error not listing .json as a valid extensionJesse Plamondon-Willard
2018-12-27tweak comment header conventionJesse Plamondon-Willard
2018-09-03fix transparency issues on Linux/Mac due to MonoGame bug (#279)Jesse Plamondon-Willard
2018-09-03rewrite PNG premultiplication so mods can load PNGs during a draw cycleJesse Plamondon-Willard
2018-08-11add support for loading unpacked .json files through content API (#576)Jesse Plamondon-Willard
2018-05-22refactor content API to fix load errors with decentralised cache (#524)Jesse Plamondon-Willard