Age | Commit message (Collapse) | Author |
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This is no longer needed after the .NET 5 migration.
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That improves validation and error-handling.
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returning to title
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maps in memory
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changes
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asset
This mainly affects community center bundles in Stardew Valley 1.5,
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Apparently Mono no longer premultiplies loaded PNGs by default.
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The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets.
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drop support for legacy content files
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