Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-09-08 | fix input handling issues in SMAPI 3.7 | Jesse Plamondon-Willard | |
This commit reverses one of the input handling changes in 3.7 to fix... * input being handled twice in some cases (e.g. a left-click to drop a shop item with Better Shop Menu would instantly sell it); * an issue where Harvest With Scythe would cause the player to skid forward more than usual when scything crops; * possibly other reported issues including gamepad input lag. | |||
2020-09-04 | extend game's input logic instead of replacing it | Jesse Plamondon-Willard | |
2020-03-08 | encapsulate logic for each input type | Jesse Plamondon-Willard | |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard | |
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions. | |||
2020-02-19 | rename InputStatus to SButtonState for consistency | Jesse Plamondon-Willard | |
2020-02-09 | add helper.Input.GetStatus method | Jesse Plamondon-Willard | |
2019-12-05 | update for 'force off' gamepad option added in Stardew Valley 1.4.0.1 | Jesse Plamondon-Willard | |
2019-09-14 | fix ICursorPosition.AbsolutePixels not adjusted for zoom | Jesse Plamondon-Willard | |
2019-09-14 | fix incorrect input check, update release notes | Jesse Plamondon-Willard | |
2019-02-07 | fix cursor position not updated in edge case | Jesse Plamondon-Willard | |
2018-06-19 | add absolute pixels to ICursorPosition, fix tile not updated if ↵ | Jesse Plamondon-Willard | |
screen-relative pos didn't change (#546) | |||
2018-06-02 | add input API | Jesse Plamondon-Willard | |
2018-05-24 | fix input suppression not working on the title menu (#527) | Jesse Plamondon-Willard | |
2018-05-05 | fix input suppression not working in some cases | Jesse Plamondon-Willard | |
2018-04-28 | fix released-button detection (#453) | Jesse Plamondon-Willard | |
2018-04-25 | rewrite input suppression again (#453) | Jesse Plamondon-Willard | |
This uses the new Game1.input in SDV 1.3.0.37 to override the game's input more consistently, though it still doesn't intercept clicks correctly yet. |