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authorJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-03-21 23:14:31 -0400
committerJesse Plamondon-Willard <Pathoschild@users.noreply.github.com>2019-09-14 17:01:33 -0400
commitf78502a3a4a133b93cf9bf01eb426867e7798045 (patch)
tree98bc8eea0c8451da4285c8699125752cc6ae2a94 /src/SMAPI/Framework/Input/SInputState.cs
parent332bcfa5a19509352aa417a04a677b5701c16986 (diff)
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fix incorrect input check, update release notes
Diffstat (limited to 'src/SMAPI/Framework/Input/SInputState.cs')
-rw-r--r--src/SMAPI/Framework/Input/SInputState.cs3
1 files changed, 3 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/Input/SInputState.cs b/src/SMAPI/Framework/Input/SInputState.cs
index 96a7003a..a15272d5 100644
--- a/src/SMAPI/Framework/Input/SInputState.cs
+++ b/src/SMAPI/Framework/Input/SInputState.cs
@@ -94,7 +94,10 @@ namespace StardewModdingAPI.Framework.Input
this.RealKeyboard = realKeyboard;
this.RealMouse = realMouse;
if (cursorAbsolutePos != this.CursorPositionImpl?.AbsolutePixels || playerTilePos != this.LastPlayerTile)
+ {
+ this.LastPlayerTile = playerTilePos;
this.CursorPositionImpl = this.GetCursorPosition(realMouse, cursorAbsolutePos);
+ }
// update suppressed states
this.SuppressButtons.RemoveWhere(p => !this.GetStatus(activeButtons, p).IsDown());