index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
SMAPI
/
Framework
/
ModHelpers
/
ContentHelper.cs
Age
Commit message (
Expand
)
Author
2022-04-06
simplify 'is not' patterns
Jesse Plamondon-Willard
2022-04-01
fix local file path asset name parsing locale codes in rare cases (#766)
Jesse Plamondon-Willard
2022-03-27
split helper.Content API into game/mod content APIs
Jesse Plamondon-Willard
2022-03-27
add asset type to AssetRequested event (#766)
Jesse Plamondon-Willard
2022-03-26
add IContentHelper.ParseAssetName (#766)
Jesse Plamondon-Willard
2022-03-26
add deprecation notices for SMAPI 4.0.0 (#766)
Jesse Plamondon-Willard
2022-03-26
rewrite content loading to allow handling locale variants (#766, #786, #812)
Jesse Plamondon-Willard
2022-03-05
migrate more internal code to IAssetName (#766)
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2021-03-14
fix some assets not reapplied correctly when playing in non-English and retur...
Jesse Plamondon-Willard
2020-09-05
minor cleanup
Jesse Plamondon-Willard
2020-08-30
use inheritdoc
Jesse Plamondon-Willard
2020-04-24
add support for getting a patch helper for arbitrary data
Jesse Plamondon-Willard
2020-02-19
rework tilesheet loading to improve errors, allow future validation, and drop...
Jesse Plamondon-Willard
2019-09-14
fix typos and inconsistent spelling
Jesse Plamondon-Willard
2019-09-14
fix error when loading a mod asset through a translated content manager (#647)
Jesse Plamondon-Willard
2019-09-14
disable mod-level asset caching (#644)
Jesse Plamondon-Willard
2019-09-14
move most mod asset loading logic into content managers (#644)
Jesse Plamondon-Willard
2019-09-14
fix tilesheets seasonalised when loading an indoor map
Jesse Plamondon-Willard
2019-09-14
fix cache miss when not playing in English (#634)
Jesse Plamondon-Willard
2019-04-22
fix error on Mac when a custom map references a vanilla tilesheet that only e...
Jesse Plamondon-Willard
2019-02-07
fix error with custom map tilesheets in some cases
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-08-06
fix spring tilesheets always used for custom festival maps (#577)
Jesse Plamondon-Willard
2018-05-25
move PathUtilities into toolkit (#532)
Jesse Plamondon-Willard
2018-05-22
refactor content API to fix load errors with decentralised cache (#524)
Jesse Plamondon-Willard
2018-05-09
rewrite content logic to decentralise cache (#488)
Jesse Plamondon-Willard
2018-03-11
reorganise and update core content logic for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-02-19
encapsulate path utilities for reuse, add unit tests
Jesse Plamondon-Willard
2017-12-02
add NormaliseAssetName content helper method (#404)
Jesse Plamondon-Willard
2017-11-02
fix custom asset loads failing on Linux/Mac (#383)
Jesse Plamondon-Willard
2017-10-30
explicitly disallow absolute paths as asset keys in content API (#381)
Jesse Plamondon-Willard
2017-10-30
let mods invalidate assets matching a predicate (#363)
Jesse Plamondon-Willard
2017-10-27
minor cleanup (#373)
Jesse Plamondon-Willard
2017-10-25
centralise most content-loading logic to fix map tilesheet edge case (#373)
Jesse Plamondon-Willard
2017-10-12
refuse to load custom map tilesheets with absolute or directory-climbing path...
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard