Age | Commit message (Expand) | Author |
---|---|---|
2018-03-11 | reorganise and update core content logic for Stardew Valley 1.3 (#453) | Jesse Plamondon-Willard |
2018-02-19 | encapsulate path utilities for reuse, add unit tests | Jesse Plamondon-Willard |
2017-12-02 | add NormaliseAssetName content helper method (#404) | Jesse Plamondon-Willard |
2017-11-02 | fix custom asset loads failing on Linux/Mac (#383) | Jesse Plamondon-Willard |
2017-10-30 | explicitly disallow absolute paths as asset keys in content API (#381) | Jesse Plamondon-Willard |
2017-10-30 | let mods invalidate assets matching a predicate (#363) | Jesse Plamondon-Willard |
2017-10-27 | minor cleanup (#373) | Jesse Plamondon-Willard |
2017-10-25 | centralise most content-loading logic to fix map tilesheet edge case (#373) | Jesse Plamondon-Willard |
2017-10-12 | refuse to load custom map tilesheets with absolute or directory-climbing path... | Jesse Plamondon-Willard |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard |