Age | Commit message (Expand) | Author |
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard |
2022-04-06 | simplify 'is not' patterns | Jesse Plamondon-Willard |
2022-04-01 | fix local file path asset name parsing locale codes in rare cases (#766) | Jesse Plamondon-Willard |
2022-03-27 | split helper.Content API into game/mod content APIs | Jesse Plamondon-Willard |
2022-03-27 | add asset type to AssetRequested event (#766) | Jesse Plamondon-Willard |
2022-03-26 | add IContentHelper.ParseAssetName (#766) | Jesse Plamondon-Willard |
2022-03-26 | add deprecation notices for SMAPI 4.0.0 (#766) | Jesse Plamondon-Willard |
2022-03-26 | rewrite content loading to allow handling locale variants (#766, #786, #812) | Jesse Plamondon-Willard |
2022-03-05 | migrate more internal code to IAssetName (#766) | Jesse Plamondon-Willard |
2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard |
2021-03-14 | fix some assets not reapplied correctly when playing in non-English and retur... | Jesse Plamondon-Willard |
2020-09-05 | minor cleanup | Jesse Plamondon-Willard |
2020-08-30 | use inheritdoc | Jesse Plamondon-Willard |
2020-04-24 | add support for getting a patch helper for arbitrary data | Jesse Plamondon-Willard |
2020-02-19 | rework tilesheet loading to improve errors, allow future validation, and drop... | Jesse Plamondon-Willard |
2019-09-14 | fix typos and inconsistent spelling | Jesse Plamondon-Willard |
2019-09-14 | fix error when loading a mod asset through a translated content manager (#647) | Jesse Plamondon-Willard |
2019-09-14 | disable mod-level asset caching (#644) | Jesse Plamondon-Willard |
2019-09-14 | move most mod asset loading logic into content managers (#644) | Jesse Plamondon-Willard |
2019-09-14 | fix tilesheets seasonalised when loading an indoor map | Jesse Plamondon-Willard |
2019-09-14 | fix cache miss when not playing in English (#634) | Jesse Plamondon-Willard |
2019-04-22 | fix error on Mac when a custom map references a vanilla tilesheet that only e... | Jesse Plamondon-Willard |
2019-02-07 | fix error with custom map tilesheets in some cases | Jesse Plamondon-Willard |
2018-12-27 | tweak comment header convention | Jesse Plamondon-Willard |
2018-08-06 | fix spring tilesheets always used for custom festival maps (#577) | Jesse Plamondon-Willard |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard |
2018-05-09 | rewrite content logic to decentralise cache (#488) | Jesse Plamondon-Willard |
2018-03-11 | reorganise and update core content logic for Stardew Valley 1.3 (#453) | Jesse Plamondon-Willard |
2018-02-19 | encapsulate path utilities for reuse, add unit tests | Jesse Plamondon-Willard |
2017-12-02 | add NormaliseAssetName content helper method (#404) | Jesse Plamondon-Willard |
2017-11-02 | fix custom asset loads failing on Linux/Mac (#383) | Jesse Plamondon-Willard |
2017-10-30 | explicitly disallow absolute paths as asset keys in content API (#381) | Jesse Plamondon-Willard |
2017-10-30 | let mods invalidate assets matching a predicate (#363) | Jesse Plamondon-Willard |
2017-10-27 | minor cleanup (#373) | Jesse Plamondon-Willard |
2017-10-25 | centralise most content-loading logic to fix map tilesheet edge case (#373) | Jesse Plamondon-Willard |
2017-10-12 | refuse to load custom map tilesheets with absolute or directory-climbing path... | Jesse Plamondon-Willard |
2017-10-07 | reorganise repo structure | Jesse Plamondon-Willard |