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SMAPI
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SContentManager.cs
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Author
2018-05-09
rewrite content logic to decentralise cache (#488)
Jesse Plamondon-Willard
2018-03-11
reorganise and update core content logic for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-11
add initial compatibility with Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-02-19
encapsulate path utilities for reuse, add unit tests
Jesse Plamondon-Willard
2018-02-16
fix deadlock in rare cases when injecting an asset (#441)
Jesse Plamondon-Willard
2018-02-15
log mod errors and warnings as the mod (#438)
Jesse Plamondon-Willard
2017-12-10
detect libgdiplus-missing exception and show a friendly error instead (#408)
Jesse Plamondon-Willard
2017-12-10
adjust reflection API to correctly reflect what it does (#410)
Jesse Plamondon-Willard
2017-11-02
fix custom asset loads failing on Linux/Mac (#383)
Jesse Plamondon-Willard
2017-10-30
let mods invalidate assets matching a predicate (#363)
Jesse Plamondon-Willard
2017-10-27
fix incorrect search path when loading a mod file (#373)
Jesse Plamondon-Willard
2017-10-25
centralise most content-loading logic to fix map tilesheet edge case (#373)
Jesse Plamondon-Willard
2017-10-23
improve content manager thread safety, create content cache wrapper (#373)
Jesse Plamondon-Willard
2017-10-21
fix mods which implement IAssetLoader being marked as conflicting with themse...
Jesse Plamondon-Willard
2017-10-12
refuse to load custom map tilesheets with absolute or directory-climbing path...
Jesse Plamondon-Willard
2017-10-10
work around race condition in game code
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard