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path: root/src/SMAPI/Framework/SContentManager.cs
AgeCommit message (Expand)Author
2018-05-09rewrite content logic to decentralise cache (#488)Jesse Plamondon-Willard
2018-03-11reorganise and update core content logic for Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-03-11add initial compatibility with Stardew Valley 1.3 (#453)Jesse Plamondon-Willard
2018-02-19encapsulate path utilities for reuse, add unit testsJesse Plamondon-Willard
2018-02-16fix deadlock in rare cases when injecting an asset (#441)Jesse Plamondon-Willard
2018-02-15log mod errors and warnings as the mod (#438)Jesse Plamondon-Willard
2017-12-10detect libgdiplus-missing exception and show a friendly error instead (#408)Jesse Plamondon-Willard
2017-12-10adjust reflection API to correctly reflect what it does (#410)Jesse Plamondon-Willard
2017-11-02fix custom asset loads failing on Linux/Mac (#383)Jesse Plamondon-Willard
2017-10-30let mods invalidate assets matching a predicate (#363)Jesse Plamondon-Willard
2017-10-27fix incorrect search path when loading a mod file (#373)Jesse Plamondon-Willard
2017-10-25centralise most content-loading logic to fix map tilesheet edge case (#373)Jesse Plamondon-Willard
2017-10-23improve content manager thread safety, create content cache wrapper (#373)Jesse Plamondon-Willard
2017-10-21fix mods which implement IAssetLoader being marked as conflicting with themse...Jesse Plamondon-Willard
2017-10-12refuse to load custom map tilesheets with absolute or directory-climbing path...Jesse Plamondon-Willard
2017-10-10work around race condition in game codeJesse Plamondon-Willard
2017-10-07reorganise repo structureJesse Plamondon-Willard