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path: root/src/SMAPI/Framework
AgeCommit message (Collapse)Author
2020-08-29fix build error on Linux/MacJesse Plamondon-Willard
2020-08-28fix map tile rotation broken when you return to titleJesse Plamondon-Willard
2020-08-26fix old commentJesse Plamondon-Willard
2020-08-26add heuristic rewrite for field => const changesJesse Plamondon-Willard
2020-08-26fix some broken field references not detectedJesse Plamondon-Willard
2020-08-26rename new heuristic rewriters for clarityJesse Plamondon-Willard
2020-08-26remove now-unused instruction replace callbackJesse Plamondon-Willard
2020-08-26fix InvalidProgramException when replacing CIL instructions in some casesJesse Plamondon-Willard
2020-08-25tweak locale init so it doesn't depend on the game's internal load orderJesse Plamondon-Willard
2020-08-25use inheritdoc in rewritersJesse Plamondon-Willard
2020-08-25fix some method references only partially rewrittenJesse Plamondon-Willard
Thanks to Bepis on Discord for helping find the issue!
2020-08-25fix missing-parameter rewriter not loading default values onto stackJesse Plamondon-Willard
2020-08-24minor tweaksJesse Plamondon-Willard
2020-08-24add rewriter for method references with missing optional parametersJesse Plamondon-Willard
2020-08-24support mapping fields to a different type in FieldReplaceRewriterJesse Plamondon-Willard
2020-08-24add heuristic field-to-property rewriterJesse Plamondon-Willard
2020-08-24simplify console interception flowJesse Plamondon-Willard
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases.
2020-08-24switch to ILSpy for decompiled codeJesse Plamondon-Willard
2020-08-23fix object-disposed errorJesse Plamondon-Willard
2020-08-23minor cleanupJesse Plamondon-Willard
2020-08-23centralise core SMAPI logic, decouple from Game1 where possibleJesse Plamondon-Willard
2020-08-23move some console/logging logic out of SCore into a new LogManagerJesse Plamondon-Willard
2020-08-17Fix harmony attributes not workign cross-platformspacechase0
2020-08-13remove experimental RewriteInParallel optionJesse Plamondon-Willard
2020-08-09fix error when mods add/remove events asynchronouslyJesse Plamondon-Willard
2020-08-02fix compile error on Linux/MacJesse Plamondon-Willard
2020-07-26use ordinal comparison/sorting instead of invariantJesse Plamondon-Willard
2020-07-25log GPU info to simplify troubleshootingJesse Plamondon-Willard
2020-07-21fix error when a mod adds/remove an event handler while handling the eventJesse Plamondon-Willard
2020-06-21fix event priority sortingJesse Plamondon-Willard
2020-06-20fix reload_i18n not reloading content pack translationsJesse Plamondon-Willard
2020-06-20make parallel rewriting optionalJesse Plamondon-Willard
2020-06-19backport harmony_summary command to Harmony 1.x (#711)Jesse Plamondon-Willard
2020-06-16improve new event codeJesse Plamondon-Willard
This commit... * debounces the has-custom-priorities check; * fixes collection-modified-during-enumeration errors if an event handler is added or removed while the event is being raised; * fixes Remove(handler) removing all instances of the handler instead of the last one.
2020-06-16fix typoJesse Plamondon-Willard
2020-06-15temporarily restore Harmony 1.x support with compile flag (#711)Jesse Plamondon-Willard
2020-06-15fix merge, update release notesJesse Plamondon-Willard
2020-06-15Merge pull request #723 from spacechase0/event-priorityJesse Plamondon-Willard
Implement event priority attribute
2020-06-15merge inconsistent event raise methodsJesse Plamondon-Willard
2020-06-15refactor & optimize event code a bit, drop old support for unknown event ↵Jesse Plamondon-Willard
handlers
2020-06-15Implemented event priority attributeChase W
2020-06-07improve premultiplication performanceJesse Plamondon-Willard
2020-06-04fix thread safety issue in new parallel rewritingJesse Plamondon-Willard
2020-06-04simplify parallel rewriting logicJesse Plamondon-Willard
2020-06-04Bug fix: Provide seed to Aggregate op(for Sequence contains no elements ↵ZaneYork
exception, all type was filtered by Where(type => type.BaseType != null) op)
2020-06-03don't prevent mods from accessing game methods/properties extended by SMAPIJesse Plamondon-Willard
2020-06-03stop rewriting module at first errorJesse Plamondon-Willard
2020-06-03tweak new code, add release note (#718)Jesse Plamondon-Willard
2020-06-03Remove take while op(does not return first none matched item)ZaneYork
2020-06-03Parallel exception aggregate fixZaneYork