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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-07-25 15:50:36 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-07-25 15:50:36 -0400 |
commit | ee4c88f6016b6bc0d72e0d459f6b918bdd7728f3 (patch) | |
tree | 219c88a0d4414f1c4fabef862771373f1b690f36 /src/SMAPI/Framework | |
parent | 6f9a1f1525331db3c9fc089e98193e082add3329 (diff) | |
download | SMAPI-ee4c88f6016b6bc0d72e0d459f6b918bdd7728f3.tar.gz SMAPI-ee4c88f6016b6bc0d72e0d459f6b918bdd7728f3.tar.bz2 SMAPI-ee4c88f6016b6bc0d72e0d459f6b918bdd7728f3.zip |
log GPU info to simplify troubleshooting
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/SGame.cs | 4 |
1 files changed, 4 insertions, 0 deletions
diff --git a/src/SMAPI/Framework/SGame.cs b/src/SMAPI/Framework/SGame.cs index 4d310185..4dd73485 100644 --- a/src/SMAPI/Framework/SGame.cs +++ b/src/SMAPI/Framework/SGame.cs @@ -197,8 +197,12 @@ namespace StardewModdingAPI.Framework /// <summary>Load content when the game is launched.</summary> protected override void LoadContent() { + // load content base.LoadContent(); Game1.mapDisplayDevice = new SDisplayDevice(Game1.content, this.GraphicsDevice); + + // log GPU info + this.Monitor.Log($"Running on GPU: {this.GraphicsDevice?.Adapter?.Description ?? "<unknown>"}"); } /// <summary>Initialize just before the game's first update tick.</summary> |