Age | Commit message (Collapse) | Author |
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(#453)
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Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
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Previously generic types couldn't be compared correctly, since we'd end up with false differences like "Dictionary`1 != Dictionary<string, string>". That seems to be fixed now, possibly due to the PDB file being included.
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The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it.
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references (#453)
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skip messages
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dependency (#453)
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asset.AsDictionary() has no effect
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under their name (#451)
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