Age | Commit message (Collapse) | Author |
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
context)
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The path length limit no longer applies in .NET 5.
|
|
|
|
This is no longer needed after the .NET 5 migration.
|
|
|
|
|
|
MonoGame uses Linux-style paths for assets on all platforms, which breaks the previous equivalence between path and asset name formats.
|
|
|
|
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
|
The game will use Linux-style paths for assets on all platforms, which will break the current equivalence between path and asset name formats.
|
|
|
|
|
|
|
|
|
|
Apparently some 32-bit-only DLLs load successfully with the unofficial 64-bit version of the game.
|
|
|