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Author
2020-01-01
fix location snapshot not updated for removed chests
Jesse Plamondon-Willard
2020-01-01
optimize chest watchers using net events
Jesse Plamondon-Willard
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Finished chest events
wartech0
2019-12-31
reworking chest event handler
wartech0
2019-12-31
minor refactoring
Jesse Plamondon-Willard
2019-12-31
Added the new ChestItemChanged event.
wartech0
2019-12-31
fix XNA keeping loaded assets alive forever (#685)
Jesse Plamondon-Willard
2019-12-30
fix ObservableCollection watcher not handling list reset (#685)
Jesse Plamondon-Willard
2019-12-26
fix log parser content pack list entry pattern, remove unneeded ternary in co...
Dan Volchek
2019-12-24
list broken dependencies first in 'skipped mods' list
Jesse Plamondon-Willard
2019-12-20
add console warning in paranoid mode
Jesse Plamondon-Willard
2019-12-15
add friendly log message for save file-not-found errors
Jesse Plamondon-Willard
2019-12-15
improve error message for TargetParameterCountException in the reflection API
Jesse Plamondon-Willard
2019-12-14
refactor cache invalidation & propagation to allow for future optimizations
Jesse Plamondon-Willard
2019-12-14
fix private assets from content packs not having tracking info
Jesse Plamondon-Willard
2019-12-14
don't keep a reference to uncached assets
Jesse Plamondon-Willard
2019-12-12
fix assets not being disposed when a content manager is disposed
Jesse Plamondon-Willard
2019-12-12
batch asset editor/loader changes
Jesse Plamondon-Willard
2019-12-08
let mods use Read/WriteSaveData while a save is being loaded
Jesse Plamondon-Willard
2019-12-05
update for 'force off' gamepad option added in Stardew Valley 1.4.0.1
Jesse Plamondon-Willard
2019-12-02
add support for semver 2.0 build metadata, update for SDV 1.4.0.1
Jesse Plamondon-Willard
2019-12-02
migrate from AWS to Azure
Jesse Plamondon-Willard
2019-11-18
optimise map tilesheet fixing slightly
Jesse Plamondon-Willard
2019-11-18
minor updates (#638)
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
fix render events not raised during minigames
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for more draw changes (#638)
Jesse Plamondon-Willard
2019-11-16
update for draw changes in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-11-09
overhaul update checks
Jesse Plamondon-Willard
2019-11-09
filter another new error (#638)
Jesse Plamondon-Willard
2019-11-08
update game log filters (#638)
Jesse Plamondon-Willard
2019-11-04
no longer omit zero patch numbers when formatting versions
Jesse Plamondon-Willard
2019-10-29
update for further networking changes in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-10-29
update for networking changes in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-10-03
fix non-generic GetAPI not checking that all mods are loaded (#662)
Jesse Plamondon-Willard
2019-10-01
auto-fix save data when a custom location mod is removed
Jesse Plamondon-Willard
2019-10-01
add support for core translation files
Jesse Plamondon-Willard
2019-10-01
remove unused translation field & method
Jesse Plamondon-Willard
2019-09-26
auto-fix save data when a custom NPC mod is removed
Jesse Plamondon-Willard
2019-09-23
make console colors configurable
Jesse Plamondon-Willard
2019-09-16
log custom SMAPI settings to simplify troubleshooting
Jesse Plamondon-Willard
2019-09-14
fix ICursorPosition.AbsolutePixels not adjusted for zoom
Jesse Plamondon-Willard
2019-09-14
track texture asset keys, fix NPC portrait propagation
Jesse Plamondon-Willard
2019-09-14
add immutable collection watcher
Jesse Plamondon-Willard
2019-09-14
log skipped loose files
Jesse Plamondon-Willard
2019-09-14
fix asset changes not affecting cached asset loads in a specific case
Jesse Plamondon-Willard
2019-09-14
update for game draw changes (#638)
Jesse Plamondon-Willard
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