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2018-08-23
tweak data API keys (#468)
Jesse Plamondon-Willard
2018-08-23
split core logic out of Program (#582)
Jesse Plamondon-Willard
2018-08-22
let mods access mod.IsContentPack property (#534)
Jesse Plamondon-Willard
2018-08-22
change mod registry to return a container interface (#534)
Jesse Plamondon-Willard
2018-08-22
fix deprecated Read/WriteJsonFiles method enforcing newer restrictions (#468)
Jesse Plamondon-Willard
2018-08-22
update for Stardew Valley 1.3.29 beta (#585)
Jesse Plamondon-Willard
2018-08-19
add error when using Read/WriteSaveData when not main player (#468)
Jesse Plamondon-Willard
2018-08-19
add display name field to ModFolder (#583)
Jesse Plamondon-Willard
2018-08-19
add recursive mod search (#583)
Jesse Plamondon-Willard
2018-08-19
move most SMAPI files into subfolder (#582)
Jesse Plamondon-Willard
2018-08-19
add data API (#468)
Jesse Plamondon-Willard
2018-08-18
no longer allow non-relative paths for IContentPack.Read/WriteJsonFile (#468)
Jesse Plamondon-Willard
2018-08-18
add IContentPack.WriteJsonFile method (#468)
Jesse Plamondon-Willard
2018-08-18
refactor some methods for reuse (#468)
Jesse Plamondon-Willard
2018-08-11
add support for loading unpacked .json files through content API (#576)
Jesse Plamondon-Willard
2018-08-06
fix spring tilesheets always used for custom festival maps (#577)
Jesse Plamondon-Willard
2018-08-04
fixed false compat error when constructing multidimensional arrays
Jesse Plamondon-Willard
2018-07-27
remove now-unneeded save guard (#568)
Jesse Plamondon-Willard
2018-07-15
fix misnamed types
Jesse Plamondon-Willard
2018-07-13
fix console commands being invoked asynchronously (#562)
Jesse Plamondon-Willard
2018-07-09
detect broken constructor references
Jesse Plamondon-Willard
2018-07-09
fix new event (#310)
Jesse Plamondon-Willard
2018-07-08
fix new event not initialised (#310)
Jesse Plamondon-Willard
2018-07-08
add GameLoop events for SMAPI 3.0 (#310)
Jesse Plamondon-Willard
2018-07-08
rewrite TypeReference comparison to handle more edge cases, exit earlier if p...
Jesse Plamondon-Willard
2018-07-08
encapsulate type reference comparison
Jesse Plamondon-Willard
2018-07-08
encapsulate GetComparableTypeID
Jesse Plamondon-Willard
2018-07-08
fix new logic not applied to method return types
Jesse Plamondon-Willard
2018-07-08
Fix missing assignment.
E. Behar
2018-07-07
Remove another extraneous debug output. =_=
E. Behar
2018-07-07
Remove extraneous debug output
E. Behar
2018-07-07
Revert ShouldValidate
Evan Behar
2018-07-07
Expand validation to respect CIL placeholders
Evan Behar
2018-07-06
Fix type==null case
E. Behar
2018-07-06
Linux-compatible scope resolution in validator
Evan Behar
2018-07-06
run new-day task synchronously
Jesse Plamondon-Willard
2018-07-04
fix game freeze if the window loses focus while loading
Jesse Plamondon-Willard
2018-07-02
fix 'missing assembly' errors raised for some .NET Framework types (#356)
Jesse Plamondon-Willard
2018-07-01
fix incorrect trace message
Jesse Plamondon-Willard
2018-07-01
add game path to assembly definition resolution search paths for rare edge ca...
Jesse Plamondon-Willard
2018-07-01
fix assembly definition resolver not disposing loaded definitions
Jesse Plamondon-Willard
2018-06-30
move basic mod scanning into the toolkit (#532)
Jesse Plamondon-Willard
2018-06-30
detect broken assembly references not covered by a dependency, and flag as in...
Jesse Plamondon-Willard
2018-06-30
fix types getting rewritten unnecessarily if the source & target types have t...
Jesse Plamondon-Willard
2018-06-30
tweak world-ready events to handle edge cases
Jesse Plamondon-Willard
2018-06-27
encapsulate mod DB a bit better for use outside SMAPI (#532)
Jesse Plamondon-Willard
2018-06-27
move mod DB parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-26
update Game1.Draw override
Jesse Plamondon-Willard
2018-06-26
fix update checks failing when some mods don't have a mod ID
Jesse Plamondon-Willard
2018-06-25
dispose assembly data once mods are loaded
Jesse Plamondon-Willard
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