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Author
2018-11-14
rework multiplayer code to allow for upcoming Galaxy server overrides (#480)
Jesse Plamondon-Willard
2018-11-09
fix console output during early game init not being logged
Jesse Plamondon-Willard
2018-11-07
add verbose logging as a monitor feature
Jesse Plamondon-Willard
2018-11-07
print deprecation messages in batches for easier reading
Jesse Plamondon-Willard
2018-11-07
deprecate version build field
Jesse Plamondon-Willard
2018-11-07
deprecate old manifest version format
Jesse Plamondon-Willard
2018-11-07
fix error if peer.GetMod is called on a peer who doesn't have SMAPI (#480)
Jesse Plamondon-Willard
2018-11-06
fix crash log deleted immediately on game relaunch
Jesse Plamondon-Willard
2018-11-04
update HTTP URLs to HTTPS
Jesse Plamondon-Willard
2018-11-04
update mod compatibility page URLs
Jesse Plamondon-Willard
2018-11-04
fix unit tests
Jesse Plamondon-Willard
2018-11-04
add PeerDisconnected event (#480)
Jesse Plamondon-Willard
2018-11-04
add ContextReceived event (#480)
Jesse Plamondon-Willard
2018-11-04
rewrite multiplayer sync to use generic callbacks from client/server for bett...
Jesse Plamondon-Willard
2018-11-03
add APIs to send/receive messages in multiplayer (#480)
Jesse Plamondon-Willard
2018-11-02
add internal mod.HasID helper (#480)
Jesse Plamondon-Willard
2018-10-31
sync SMAPI context between players in multiplayer (#480)
Jesse Plamondon-Willard
2018-10-27
add support for ignored mod folders
Jesse Plamondon-Willard
2018-10-20
recommend compatible SMAPI version in game version check error
Jesse Plamondon-Willard
2018-10-11
fix second-pass dependency check failing for optional dependencies
Jesse Plamondon-Willard
2018-10-09
fix compile error on Linux/Mac
Jesse Plamondon-Willard
2018-10-08
prevent game crash caused by invalid dialogue
Jesse Plamondon-Willard
2018-10-08
make duplicate-mod more intuitive
Jesse Plamondon-Willard
2018-10-08
add more events (#310)
Jesse Plamondon-Willard
2018-10-06
add DayEnding event (#310)
Jesse Plamondon-Willard
2018-10-06
add save and day-started events for 3.0 (#310)
Jesse Plamondon-Willard
2018-10-05
tweak new event naming convention (#310)
Jesse Plamondon-Willard
2018-10-01
fix error in second-pass dependency checks if a mod is invalid
Jesse Plamondon-Willard
2018-10-01
add error if player has wrong version of SMAPI installed for their OS
Jesse Plamondon-Willard
2018-09-29
fix command errors logged as SMAPI instead of the affected mod
Jesse Plamondon-Willard
2018-09-27
log base update loop errors as 'game' instead of SMAPI
Jesse Plamondon-Willard
2018-09-25
simplify alpha blending
Jesse Plamondon-Willard
2018-09-25
add support for semi-transparency when overlaying images
Jesse Plamondon-Willard
2018-09-21
fix crash when mods add an invalid location with no name
Jesse Plamondon-Willard
2018-09-18
fix content packs not loaded before the mods that read them
Jesse Plamondon-Willard
2018-09-18
fix error if mod doesn't have a loaded manifest
Jesse Plamondon-Willard
2018-09-18
fix trace logs not showing path for invalid mods
Jesse Plamondon-Willard
2018-09-18
fix dependencies not enforced if the dependency failed in the load phase
Jesse Plamondon-Willard
2018-09-18
unify logic for loading content packs & mods to simplify common validation
Jesse Plamondon-Willard
2018-09-18
fix translation issues not shown as warnings
Jesse Plamondon-Willard
2018-09-18
update for Stardew Valley 1.3.30
Jesse Plamondon-Willard
2018-09-06
add support for parallel stable/beta unofficial versions (#594)
Jesse Plamondon-Willard
2018-09-03
fix transparency issues on Linux/Mac due to MonoGame bug (#279)
Jesse Plamondon-Willard
2018-09-03
rewrite PNG premultiplication so mods can load PNGs during a draw cycle
Jesse Plamondon-Willard
2018-09-02
only use valid update keys in update-check logic (#592)
Jesse Plamondon-Willard
2018-08-31
enable paranoid warnings automatically in debug mode (#590)
Jesse Plamondon-Willard
2018-08-31
add paranoid warnings mode (#590)
Jesse Plamondon-Willard
2018-08-26
delete data API entries when they're set to null (#468)
Jesse Plamondon-Willard
2018-08-24
suppress the game's 'added cricket' debug output
Jesse Plamondon-Willard
2018-08-24
fix path init error-handling using monitor before it's initialised
Jesse Plamondon-Willard
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