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authorJesse Plamondon-Willard <github@jplamondonw.com>2018-10-01 19:33:46 -0400
committerJesse Plamondon-Willard <github@jplamondonw.com>2018-10-01 19:33:46 -0400
commit0530824cc2c573cae0a80f7def2b46bf8aeb9af9 (patch)
treefb03b62b19f1ae5badfebfb45af2a32cb036e594 /src/SMAPI/Framework
parent6c39a31f72c5d6e1e202fe3fbed5f775976e448b (diff)
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fix error in second-pass dependency checks if a mod is invalid
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r--src/SMAPI/Framework/SCore.cs2
1 files changed, 1 insertions, 1 deletions
diff --git a/src/SMAPI/Framework/SCore.cs b/src/SMAPI/Framework/SCore.cs
index 4c33f348..2c5cd2bd 100644
--- a/src/SMAPI/Framework/SCore.cs
+++ b/src/SMAPI/Framework/SCore.cs
@@ -916,7 +916,7 @@ namespace StardewModdingAPI.Framework
if (this.ModRegistry.Get(dependency.UniqueID) == null)
{
string dependencyName = mods
- .FirstOrDefault(p => dependency.UniqueID.Equals(p.Manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
+ .FirstOrDefault(otherMod => otherMod.HasID() && dependency.UniqueID.Equals(otherMod.Manifest.UniqueID, StringComparison.InvariantCultureIgnoreCase))
?.DisplayName ?? dependency.UniqueID;
errorReasonPhrase = $"it needs the '{dependencyName}' mod, which couldn't be loaded.";
return false;