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2018-01-16
add JSON converters for crossplatform-incompatible types (#423)
Jesse Plamondon-Willard
2018-01-12
fix semantic versions always ignoring `-0` tag (#421)
Jesse Plamondon-Willard
2018-01-12
fix curly quotes in config.json automatically if possible (#412)
Jesse Plamondon-Willard
2017-12-28
fix issue where assemblies could be incorrectly reloaded
Jesse Plamondon-Willard
2017-12-15
emit proxy classes directly to simplify crossplatform compatibility (#409)
Jesse Plamondon-Willard
2017-12-12
reintroduce GameEvents.FirstUpdateTick to simplify mod integrations (#409)
Jesse Plamondon-Willard
2017-12-12
block access to mod-provided APIs until all mods are initialised (#409)
Jesse Plamondon-Willard
2017-12-12
validate interface is public (#409)
Jesse Plamondon-Willard
2017-12-12
add support for casting mod-provided API to an interface without a direct ass...
Jesse Plamondon-Willard
2017-12-12
log mod-provided API access (#409)
Jesse Plamondon-Willard
2017-12-12
switch to simpler approach for mod-provided APIs (#409)
Jesse Plamondon-Willard
2017-12-11
add prototype of mod-provided APIs (#409)
Jesse Plamondon-Willard
2017-12-11
generalise internal mod registry (#409)
Jesse Plamondon-Willard
2017-12-10
detect libgdiplus-missing exception and show a friendly error instead (#408)
Jesse Plamondon-Willard
2017-12-10
adjust reflection API to correctly reflect what it does (#410)
Jesse Plamondon-Willard
2017-12-10
fix GraphicsEvents.OnPostRenderEvent not being raised in some cases
Jesse Plamondon-Willard
2017-12-09
fix reflection API error with properties which don't have both get and set
Jesse Plamondon-Willard
2017-12-02
add NormaliseAssetName content helper method (#404)
Jesse Plamondon-Willard
2017-11-27
fix error when a mod has an invalid filename in the EntryDLL manifest field (...
Jesse Plamondon-Willard
2017-11-26
add date.DaysSinceStart property, add unit tests, update release notes (#390)
Jesse Plamondon-Willard
2017-11-02
fix custom asset loads failing on Linux/Mac (#383)
Jesse Plamondon-Willard
2017-10-30
explicitly disallow absolute paths as asset keys in content API (#381)
Jesse Plamondon-Willard
2017-10-30
let mods invalidate assets matching a predicate (#363)
Jesse Plamondon-Willard
2017-10-27
minor cleanup (#373)
Jesse Plamondon-Willard
2017-10-27
fix incorrect search path when loading a mod file (#373)
Jesse Plamondon-Willard
2017-10-25
centralise most content-loading logic to fix map tilesheet edge case (#373)
Jesse Plamondon-Willard
2017-10-24
minor cleanup
Jesse Plamondon-Willard
2017-10-24
Fix object cast being needed - use closed instead of open delegate
Entoarox
2017-10-24
Fix: Instance type is required
Entoarox
2017-10-24
PrivateProperty.cs ~ Use delegates for performance
Entoarox
2017-10-24
suppress BeforeSave, AfterSave, and AfterDayStarted events during new-game in...
Jesse Plamondon-Willard
2017-10-23
improve content manager thread safety, create content cache wrapper (#373)
Jesse Plamondon-Willard
2017-10-22
replace input events' e.IsClick with better-designed e.IsActionButton and e.I...
Jesse Plamondon-Willard
2017-10-22
fix SMAPI blocking reflection access to vanilla members on overridden types (...
Jesse Plamondon-Willard
2017-10-21
fix mods which implement IAssetLoader being marked as conflicting with themse...
Jesse Plamondon-Willard
2017-10-20
enable access to public members using reflection API
Jesse Plamondon-Willard
2017-10-18
simplify JSON converter name
Jesse Plamondon-Willard
2017-10-18
simplify SelectiveStringEnumConverter implementation
Jesse Plamondon-Willard
2017-10-18
fix compatibility check crashing for players with SDV 1.08
Jesse Plamondon-Willard
2017-10-12
refuse to load custom map tilesheets with absolute or directory-climbing path...
Jesse Plamondon-Willard
2017-10-10
fix input events having decimal tile coordinates (#367)
Jesse Plamondon-Willard
2017-10-10
work around race condition in game code
Jesse Plamondon-Willard
2017-10-07
rename shared project for broader use
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard