Age | Commit message (Collapse) | Author |
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return to title too late
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The new approach should be safe, and no errors were reported so far by alpha testers.
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Unfortunately this impacted SMAPI's memory usage and the data was often misinterpreted by players.
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maps in memory
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changes
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asset
This mainly affects community center bundles in Stardew Valley 1.5,
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That includes child menus, UI draw mode, and UI scaling.
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This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries.
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rare cases
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