Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-31 | switch SGame back to callbacks | Jesse Plamondon-Willard | |
Callbacks are simpler and more efficient in this case. | |||
2020-08-30 | use inheritdoc | Jesse Plamondon-Willard | |
2020-08-29 | tweaks to reduce differences in Android port | Jesse Plamondon-Willard | |
2020-08-29 | format code | Jesse Plamondon-Willard | |
2020-08-29 | fix build error on Linux/Mac | Jesse Plamondon-Willard | |
2020-08-28 | fix map tile rotation broken when you return to title | Jesse Plamondon-Willard | |
2020-08-26 | fix old comment | Jesse Plamondon-Willard | |
2020-08-26 | add heuristic rewrite for field => const changes | Jesse Plamondon-Willard | |
2020-08-26 | fix some broken field references not detected | Jesse Plamondon-Willard | |
2020-08-26 | rename new heuristic rewriters for clarity | Jesse Plamondon-Willard | |
2020-08-26 | remove now-unused instruction replace callback | Jesse Plamondon-Willard | |
2020-08-26 | fix InvalidProgramException when replacing CIL instructions in some cases | Jesse Plamondon-Willard | |
2020-08-25 | tweak locale init so it doesn't depend on the game's internal load order | Jesse Plamondon-Willard | |
2020-08-25 | use inheritdoc in rewriters | Jesse Plamondon-Willard | |
2020-08-25 | fix some method references only partially rewritten | Jesse Plamondon-Willard | |
Thanks to Bepis on Discord for helping find the issue! | |||
2020-08-25 | fix missing-parameter rewriter not loading default values onto stack | Jesse Plamondon-Willard | |
2020-08-24 | minor tweaks | Jesse Plamondon-Willard | |
2020-08-24 | add rewriter for method references with missing optional parameters | Jesse Plamondon-Willard | |
2020-08-24 | support mapping fields to a different type in FieldReplaceRewriter | Jesse Plamondon-Willard | |
2020-08-24 | add heuristic field-to-property rewriter | Jesse Plamondon-Willard | |
2020-08-24 | simplify console interception flow | Jesse Plamondon-Willard | |
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases. | |||
2020-08-24 | switch to ILSpy for decompiled code | Jesse Plamondon-Willard | |
2020-08-23 | fix object-disposed error | Jesse Plamondon-Willard | |
2020-08-23 | minor cleanup | Jesse Plamondon-Willard | |
2020-08-23 | centralise core SMAPI logic, decouple from Game1 where possible | Jesse Plamondon-Willard | |
2020-08-23 | move some console/logging logic out of SCore into a new LogManager | Jesse Plamondon-Willard | |
2020-08-17 | Fix harmony attributes not workign cross-platform | spacechase0 | |
2020-08-13 | remove experimental RewriteInParallel option | Jesse Plamondon-Willard | |
2020-08-09 | fix error when mods add/remove events asynchronously | Jesse Plamondon-Willard | |
2020-08-02 | fix compile error on Linux/Mac | Jesse Plamondon-Willard | |
2020-07-26 | use ordinal comparison/sorting instead of invariant | Jesse Plamondon-Willard | |
2020-07-25 | log GPU info to simplify troubleshooting | Jesse Plamondon-Willard | |
2020-07-21 | fix error when a mod adds/remove an event handler while handling the event | Jesse Plamondon-Willard | |
2020-06-21 | fix event priority sorting | Jesse Plamondon-Willard | |
2020-06-20 | fix reload_i18n not reloading content pack translations | Jesse Plamondon-Willard | |
2020-06-20 | make parallel rewriting optional | Jesse Plamondon-Willard | |
2020-06-19 | backport harmony_summary command to Harmony 1.x (#711) | Jesse Plamondon-Willard | |
2020-06-16 | improve new event code | Jesse Plamondon-Willard | |
This commit... * debounces the has-custom-priorities check; * fixes collection-modified-during-enumeration errors if an event handler is added or removed while the event is being raised; * fixes Remove(handler) removing all instances of the handler instead of the last one. | |||
2020-06-16 | fix typo | Jesse Plamondon-Willard | |
2020-06-15 | temporarily restore Harmony 1.x support with compile flag (#711) | Jesse Plamondon-Willard | |
2020-06-15 | fix merge, update release notes | Jesse Plamondon-Willard | |
2020-06-15 | Merge pull request #723 from spacechase0/event-priority | Jesse Plamondon-Willard | |
Implement event priority attribute | |||
2020-06-15 | merge inconsistent event raise methods | Jesse Plamondon-Willard | |
2020-06-15 | refactor & optimize event code a bit, drop old support for unknown event ↵ | Jesse Plamondon-Willard | |
handlers | |||
2020-06-15 | Implemented event priority attribute | Chase W | |
2020-06-07 | improve premultiplication performance | Jesse Plamondon-Willard | |
2020-06-04 | fix thread safety issue in new parallel rewriting | Jesse Plamondon-Willard | |
2020-06-04 | simplify parallel rewriting logic | Jesse Plamondon-Willard | |
2020-06-04 | Bug fix: Provide seed to Aggregate op(for Sequence contains no elements ↵ | ZaneYork | |
exception, all type was filtered by Where(type => type.BaseType != null) op) | |||
2020-06-03 | don't prevent mods from accessing game methods/properties extended by SMAPI | Jesse Plamondon-Willard | |