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2022-02-25
restore InterfaceProxyFactory to encapsulate Pintail (#830)
Jesse Plamondon-Willard
2022-02-25
Merge pull request #830 from Shockah/api-proxy-tryproxy-object
Jesse Plamondon-Willard
2022-02-24
update Pintail
Shockah
2022-02-22
avoid SetData when premultiplying texture with no semi-transparency
Jesse Plamondon-Willard
2022-02-19
change proxy prepare behavior
Shockah
2022-02-19
add Constants.GamePath & deprecate Constants.ExecutionPath
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2022-02-18
Fix support for custom locale codes in asset names (#766)
Jesse Plamondon-Willard
2022-02-18
tweak types in content coordinator
Jesse Plamondon-Willard
2022-02-16
move proxying to a separate NuGet library
Shockah
2022-02-11
fix thumbstick input overrides
Jesse Plamondon-Willard
2022-02-11
use Array.Empty to avoid unneeded array allocations
Jesse Plamondon-Willard
2022-02-10
add TryProxy for any objects
Shockah
2022-02-10
add reverse API proxying (and unproxying)
Shockah
2022-02-10
add proxy instance caching
Shockah
2022-02-10
use Call/Callvirt depending on target
Shockah
2022-02-10
fix code style warning
Shockah
2022-02-10
implement `out` parameter proxying
Shockah
2022-02-09
Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage
Ameisen
2022-02-09
add WIP proxying of methods with `out` parameters
Shockah
2022-02-09
simplifies proxy method IL a bit
Shockah
2022-02-09
stop proxying nulls
Shockah
2022-02-09
add missing documentation
Shockah
2022-02-09
fix stack overflow for proxied types referencing each other
Shockah
2022-02-09
support proxying return values in API proxies
Shockah
2022-02-08
uses `proxy.Name` instead of `target.Name` (which makes more sense in this co...
Shockah
2022-02-08
oops old code
Shockah
2022-02-08
allow generic methods and any assignable types in API proxies
Shockah
2022-02-08
allow default interface method implementations in API proxies
Shockah
2022-01-16
merge field rewriters to reduce rewrite iterations
Jesse Plamondon-Willard
2022-01-16
improve console interception logic
Jesse Plamondon-Willard
2022-01-15
fix backspaces ignored on Linux/macOS in SDV 1.5.5+
Jesse Plamondon-Willard
2022-01-15
fix suppressed console output not suppressing newlines
Jesse Plamondon-Willard
2021-12-21
add new game build number to the SMAPI log
Jesse Plamondon-Willard
2021-12-20
auto-fix maps broken due to missing vanilla tilesheet
Jesse Plamondon-Willard
2021-12-18
update Steam error message
Jesse Plamondon-Willard
2021-12-04
suppress non-applicable code warnings
Jesse Plamondon-Willard
2021-12-03
update for Stardew Valley 1.5.5 hotfix
Jesse Plamondon-Willard
2021-11-28
add support for loading BmFont files for custom languages
Jesse Plamondon-Willard
2021-11-28
add map overlay patches
Jesse Plamondon-Willard
2021-11-28
remove GameFramework build property from package
Jesse Plamondon-Willard
2021-11-28
update for custom languages
Jesse Plamondon-Willard
2021-11-28
remove path-too-long exception handling
Jesse Plamondon-Willard
2021-11-28
remove handling for exception no longer thrown by the game
Jesse Plamondon-Willard
2021-11-28
remove libgdiplus workaround on macOS
Jesse Plamondon-Willard
2021-11-28
use new mod hooks to synchronize tasks
Jesse Plamondon-Willard
2021-11-28
update for other changes in SDV 1.5.5
Jesse Plamondon-Willard
2021-11-28
update for asset name format change
Jesse Plamondon-Willard
2021-11-28
update to .NET 5 and official 64-bit
Jesse Plamondon-Willard
2021-11-28
drop support for XNA Framework
Jesse Plamondon-Willard
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