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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-02-19 11:07:26 -0500 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2022-02-19 11:07:26 -0500 |
commit | 2d52681b1034d314d8d56c561a5aa72e54e34576 (patch) | |
tree | 8c7e87bb6130166ee31b3a659229218f0cedf56b /src/SMAPI/Framework | |
parent | a2190df08cc3f1b4a8dcb394056d65921d10702e (diff) | |
download | SMAPI-2d52681b1034d314d8d56c561a5aa72e54e34576.tar.gz SMAPI-2d52681b1034d314d8d56c561a5aa72e54e34576.tar.bz2 SMAPI-2d52681b1034d314d8d56c561a5aa72e54e34576.zip |
add Constants.GamePath & deprecate Constants.ExecutionPath
Diffstat (limited to 'src/SMAPI/Framework')
-rw-r--r-- | src/SMAPI/Framework/ContentCoordinator.cs | 2 | ||||
-rw-r--r-- | src/SMAPI/Framework/ContentManagers/BaseContentManager.cs | 2 |
2 files changed, 2 insertions, 2 deletions
diff --git a/src/SMAPI/Framework/ContentCoordinator.cs b/src/SMAPI/Framework/ContentCoordinator.cs index 97a37b3f..00f9439c 100644 --- a/src/SMAPI/Framework/ContentCoordinator.cs +++ b/src/SMAPI/Framework/ContentCoordinator.cs @@ -107,7 +107,7 @@ namespace StardewModdingAPI.Framework this.Reflection = reflection; this.JsonHelper = jsonHelper; this.OnLoadingFirstAsset = onLoadingFirstAsset; - this.FullRootDirectory = Path.Combine(Constants.ExecutionPath, rootDirectory); + this.FullRootDirectory = Path.Combine(Constants.GamePath, rootDirectory); this.ContentManagers.Add( this.MainContentManager = new GameContentManager( name: "Game1.content", diff --git a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs index be892b33..26f0921d 100644 --- a/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs +++ b/src/SMAPI/Framework/ContentManagers/BaseContentManager.cs @@ -56,7 +56,7 @@ namespace StardewModdingAPI.Framework.ContentManagers public LanguageCode Language => this.GetCurrentLanguage(); /// <inheritdoc /> - public string FullRootDirectory => Path.Combine(Constants.ExecutionPath, this.RootDirectory); + public string FullRootDirectory => Path.Combine(Constants.GamePath, this.RootDirectory); /// <inheritdoc /> public bool IsNamespaced { get; } |