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Author
2020-09-04
extend game's input logic instead of replacing it
Jesse Plamondon-Willard
2020-08-31
switch SGame back to callbacks
Jesse Plamondon-Willard
2020-08-30
use inheritdoc
Jesse Plamondon-Willard
2020-08-29
tweaks to reduce differences in Android port
Jesse Plamondon-Willard
2020-08-29
format code
Jesse Plamondon-Willard
2020-08-29
fix build error on Linux/Mac
Jesse Plamondon-Willard
2020-08-28
fix map tile rotation broken when you return to title
Jesse Plamondon-Willard
2020-08-26
fix old comment
Jesse Plamondon-Willard
2020-08-26
add heuristic rewrite for field => const changes
Jesse Plamondon-Willard
2020-08-26
fix some broken field references not detected
Jesse Plamondon-Willard
2020-08-26
rename new heuristic rewriters for clarity
Jesse Plamondon-Willard
2020-08-26
remove now-unused instruction replace callback
Jesse Plamondon-Willard
2020-08-26
fix InvalidProgramException when replacing CIL instructions in some cases
Jesse Plamondon-Willard
2020-08-25
tweak locale init so it doesn't depend on the game's internal load order
Jesse Plamondon-Willard
2020-08-25
use inheritdoc in rewriters
Jesse Plamondon-Willard
2020-08-25
fix some method references only partially rewritten
Jesse Plamondon-Willard
2020-08-25
fix missing-parameter rewriter not loading default values onto stack
Jesse Plamondon-Willard
2020-08-24
minor tweaks
Jesse Plamondon-Willard
2020-08-24
add rewriter for method references with missing optional parameters
Jesse Plamondon-Willard
2020-08-24
support mapping fields to a different type in FieldReplaceRewriter
Jesse Plamondon-Willard
2020-08-24
add heuristic field-to-property rewriter
Jesse Plamondon-Willard
2020-08-24
simplify console interception flow
Jesse Plamondon-Willard
2020-08-24
switch to ILSpy for decompiled code
Jesse Plamondon-Willard
2020-08-23
fix object-disposed error
Jesse Plamondon-Willard
2020-08-23
minor cleanup
Jesse Plamondon-Willard
2020-08-23
centralise core SMAPI logic, decouple from Game1 where possible
Jesse Plamondon-Willard
2020-08-23
move some console/logging logic out of SCore into a new LogManager
Jesse Plamondon-Willard
2020-08-17
Fix harmony attributes not workign cross-platform
spacechase0
2020-08-13
remove experimental RewriteInParallel option
Jesse Plamondon-Willard
2020-08-09
fix error when mods add/remove events asynchronously
Jesse Plamondon-Willard
2020-08-02
fix compile error on Linux/Mac
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-07-25
log GPU info to simplify troubleshooting
Jesse Plamondon-Willard
2020-07-21
fix error when a mod adds/remove an event handler while handling the event
Jesse Plamondon-Willard
2020-06-21
fix event priority sorting
Jesse Plamondon-Willard
2020-06-20
fix reload_i18n not reloading content pack translations
Jesse Plamondon-Willard
2020-06-20
make parallel rewriting optional
Jesse Plamondon-Willard
2020-06-19
backport harmony_summary command to Harmony 1.x (#711)
Jesse Plamondon-Willard
2020-06-16
improve new event code
Jesse Plamondon-Willard
2020-06-16
fix typo
Jesse Plamondon-Willard
2020-06-15
temporarily restore Harmony 1.x support with compile flag (#711)
Jesse Plamondon-Willard
2020-06-15
fix merge, update release notes
Jesse Plamondon-Willard
2020-06-15
Merge pull request #723 from spacechase0/event-priority
Jesse Plamondon-Willard
2020-06-15
merge inconsistent event raise methods
Jesse Plamondon-Willard
2020-06-15
refactor & optimize event code a bit, drop old support for unknown event hand...
Jesse Plamondon-Willard
2020-06-15
Implemented event priority attribute
Chase W
2020-06-07
improve premultiplication performance
Jesse Plamondon-Willard
2020-06-04
fix thread safety issue in new parallel rewriting
Jesse Plamondon-Willard
2020-06-04
simplify parallel rewriting logic
Jesse Plamondon-Willard
2020-06-04
Bug fix: Provide seed to Aggregate op(for Sequence contains no elements excep...
ZaneYork
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