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path: root/src/SMAPI/Framework
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2018-09-18update for Stardew Valley 1.3.30Jesse Plamondon-Willard
2018-09-06add support for parallel stable/beta unofficial versions (#594)Jesse Plamondon-Willard
2018-09-03fix transparency issues on Linux/Mac due to MonoGame bug (#279)Jesse Plamondon-Willard
2018-09-03rewrite PNG premultiplication so mods can load PNGs during a draw cycleJesse Plamondon-Willard
2018-09-02only use valid update keys in update-check logic (#592)Jesse Plamondon-Willard
2018-08-31enable paranoid warnings automatically in debug mode (#590)Jesse Plamondon-Willard
2018-08-31add paranoid warnings mode (#590)Jesse Plamondon-Willard
2018-08-26delete data API entries when they're set to null (#468)Jesse Plamondon-Willard
2018-08-24suppress the game's 'added cricket' debug outputJesse Plamondon-Willard
2018-08-24fix path init error-handling using monitor before it's initialisedJesse Plamondon-Willard
2018-08-23tweak data API keys (#468)Jesse Plamondon-Willard
2018-08-23split core logic out of Program (#582)Jesse Plamondon-Willard
This is needed because Mono validates Program's instance fields before the static Main runs, so the custom assembly resolution isn't set up until the app has already crashed due to invalid property types.
2018-08-22let mods access mod.IsContentPack property (#534)Jesse Plamondon-Willard
2018-08-22change mod registry to return a container interface (#534)Jesse Plamondon-Willard
2018-08-22fix deprecated Read/WriteJsonFiles method enforcing newer restrictions (#468)Jesse Plamondon-Willard
2018-08-22update for Stardew Valley 1.3.29 beta (#585)Jesse Plamondon-Willard
2018-08-19add error when using Read/WriteSaveData when not main player (#468)Jesse Plamondon-Willard
2018-08-19add display name field to ModFolder (#583)Jesse Plamondon-Willard
2018-08-19add recursive mod search (#583)Jesse Plamondon-Willard
2018-08-19move most SMAPI files into subfolder (#582)Jesse Plamondon-Willard
2018-08-19add data API (#468)Jesse Plamondon-Willard
2018-08-18no longer allow non-relative paths for IContentPack.Read/WriteJsonFile (#468)Jesse Plamondon-Willard
2018-08-18add IContentPack.WriteJsonFile method (#468)Jesse Plamondon-Willard
2018-08-18refactor some methods for reuse (#468)Jesse Plamondon-Willard
2018-08-11add support for loading unpacked .json files through content API (#576)Jesse Plamondon-Willard
2018-08-06fix spring tilesheets always used for custom festival maps (#577)Jesse Plamondon-Willard
2018-08-04fixed false compat error when constructing multidimensional arraysJesse Plamondon-Willard
2018-07-27remove now-unneeded save guard (#568)Jesse Plamondon-Willard
We previously checked !SaveGame.IsProcessing to avoid running events while the game was saving. Due to a bug in Stardew Valley on Linux/Mac, this flag is never unset when the save completes. It's no longer needed anyway, since SMAPI now runs the save synchronously.
2018-07-15fix misnamed typesJesse Plamondon-Willard
2018-07-13fix console commands being invoked asynchronously (#562)Jesse Plamondon-Willard
2018-07-09detect broken constructor referencesJesse Plamondon-Willard
2018-07-09fix new event (#310)Jesse Plamondon-Willard
2018-07-08fix new event not initialised (#310)Jesse Plamondon-Willard
2018-07-08add GameLoop events for SMAPI 3.0 (#310)Jesse Plamondon-Willard
2018-07-08rewrite TypeReference comparison to handle more edge cases, exit earlier if ↵Jesse Plamondon-Willard
possible, and encapsulate a bit more
2018-07-08encapsulate type reference comparisonJesse Plamondon-Willard
2018-07-08encapsulate GetComparableTypeIDJesse Plamondon-Willard
2018-07-08fix new logic not applied to method return typesJesse Plamondon-Willard
2018-07-08Fix missing assignment.E. Behar
2018-07-07Remove another extraneous debug output. =_=E. Behar
2018-07-07Remove extraneous debug outputE. Behar
2018-07-07Revert ShouldValidateEvan Behar
2018-07-07Expand validation to respect CIL placeholdersEvan Behar
2018-07-06Fix type==null caseE. Behar
2018-07-06Linux-compatible scope resolution in validatorEvan Behar
2018-07-06run new-day task synchronouslyJesse Plamondon-Willard
This avoids issues when mod events are called asynchronously (like IAssetLoaders loading PNG tilesheets on season change while the game is drawing).
2018-07-04fix game freeze if the window loses focus while loadingJesse Plamondon-Willard
2018-07-02fix 'missing assembly' errors raised for some .NET Framework types (#356)Jesse Plamondon-Willard
2018-07-01fix incorrect trace messageJesse Plamondon-Willard
2018-07-01add game path to assembly definition resolution search paths for rare edge ↵Jesse Plamondon-Willard
cases where it's not added automatically