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2022-03-26
add asset edit priority (#766)
Jesse Plamondon-Willard
2022-03-26
add NameWithoutLocale fields (#766)
Jesse Plamondon-Willard
2022-03-25
extend load conflict resolution into load priority (#766)
Jesse Plamondon-Willard
2022-03-25
add load conflict resolution option (#766)
Jesse Plamondon-Willard
2022-03-25
add content pack label to more logs (#766)
Jesse Plamondon-Willard
2022-03-25
fix asset load conflict always showing multiple-mod form
Jesse Plamondon-Willard
2022-03-25
add content pack labels (#766)
Jesse Plamondon-Willard
2022-03-25
add AssetReady content event (#766)
Jesse Plamondon-Willard
2022-03-24
add AssetInvalidated content event (#766)
Jesse Plamondon-Willard
2022-03-23
fix unneeded cloning (#766)
Jesse Plamondon-Willard
2022-03-23
add initial AssetRequested content event (#766)
Jesse Plamondon-Willard
2022-03-22
encapsulate & cache asset operation groups (#766)
Jesse Plamondon-Willard
This is needed for the upcoming Stardew Valley 1.6 to avoid duplicate checks between DoesAssetExist and Load calls, and to make sure the answer doesn't change between them.
2022-03-22
reduce duplicated doc blocks
Jesse Plamondon-Willard
2022-03-20
encapsulate editor/loader operations (#766)
Jesse Plamondon-Willard
These will be used by the new content API, and allow handling the old one the same way.
2022-03-05
handle vanilla assets in DoesAssetExist (#766)
Jesse Plamondon-Willard
2022-03-05
add DoesAssetExist to support the upcoming Stardew Valley 1.6 (#766)
Jesse Plamondon-Willard
2022-03-05
migrate more internal code to IAssetName (#766)
Jesse Plamondon-Willard
2022-03-05
fix error loading locale code cache when a mod adds custom languages (#766)
Jesse Plamondon-Willard
2022-03-05
fix regression with mod XNB files in the content pipeline (#766)
Jesse Plamondon-Willard
2022-02-25
restore InterfaceProxyFactory to encapsulate Pintail (#830)
Jesse Plamondon-Willard
2022-02-25
Merge pull request #830 from Shockah/api-proxy-tryproxy-object
Jesse Plamondon-Willard
API proxy improvements
2022-02-24
update Pintail
Shockah
2022-02-22
avoid SetData when premultiplying texture with no semi-transparency
Jesse Plamondon-Willard
2022-02-19
change proxy prepare behavior
Shockah
2022-02-19
add Constants.GamePath & deprecate Constants.ExecutionPath
Jesse Plamondon-Willard
2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2022-02-18
Fix support for custom locale codes in asset names (#766)
Jesse Plamondon-Willard
2022-02-18
tweak types in content coordinator
Jesse Plamondon-Willard
2022-02-16
move proxying to a separate NuGet library
Shockah
2022-02-11
fix thumbstick input overrides
Jesse Plamondon-Willard
2022-02-11
use Array.Empty to avoid unneeded array allocations
Jesse Plamondon-Willard
2022-02-10
add TryProxy for any objects
Shockah
2022-02-10
add reverse API proxying (and unproxying)
Shockah
2022-02-10
add proxy instance caching
Shockah
2022-02-10
use Call/Callvirt depending on target
Shockah
2022-02-10
fix code style warning
Shockah
2022-02-10
implement `out` parameter proxying
Shockah
2022-02-09
Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage
Ameisen
2022-02-09
add WIP proxying of methods with `out` parameters
Shockah
2022-02-09
simplifies proxy method IL a bit
Shockah
2022-02-09
stop proxying nulls
Shockah
2022-02-09
add missing documentation
Shockah
2022-02-09
fix stack overflow for proxied types referencing each other
Shockah
2022-02-09
support proxying return values in API proxies
Shockah
2022-02-08
uses `proxy.Name` instead of `target.Name` (which makes more sense in this ↵
Shockah
context)
2022-02-08
oops old code
Shockah
2022-02-08
allow generic methods and any assignable types in API proxies
Shockah
2022-02-08
allow default interface method implementations in API proxies
Shockah
2022-01-16
merge field rewriters to reduce rewrite iterations
Jesse Plamondon-Willard
2022-01-16
improve console interception logic
Jesse Plamondon-Willard
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