Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-12-29 | show details in TRACE logs when a mod is blocked by compatibility list | Jesse Plamondon-Willard | |
2020-12-26 | deprecate ConsoleCommands.Trigger method | Jesse Plamondon-Willard | |
2020-12-26 | rewrite migration to avoid repeating game checks | Jesse Plamondon-Willard | |
2020-12-26 | detect & fix broken community center bundles | Jesse Plamondon-Willard | |
2020-12-26 | fix SMAPI using a cached translation when the game asks for an untranslated ↵ | Jesse Plamondon-Willard | |
asset This mainly affects community center bundles in Stardew Valley 1.5, | |||
2020-12-23 | fix world events not raised for volcano levels | Jesse Plamondon-Willard | |
2020-12-20 | update for debug log changes | Jesse Plamondon-Willard | |
2020-12-20 | update for localized asset changes | Jesse Plamondon-Willard | |
2020-12-20 | update for map tilesheet changes | Jesse Plamondon-Willard | |
2020-12-20 | update for draw changes | Jesse Plamondon-Willard | |
That includes child menus, UI draw mode, and UI scaling. | |||
2020-12-20 | update for split-screen mode | Jesse Plamondon-Willard | |
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries. | |||
2020-11-10 | fix 'collection was modified' error when using 'harmony summary' command in ↵ | Jesse Plamondon-Willard | |
rare cases | |||
2020-10-18 | use update URL from server instead of hardcoding it | Jesse Plamondon-Willard | |
2020-10-17 | fix error in heuristic rewriting | Jesse Plamondon-Willard | |
2020-09-24 | fix error in case-insensitive content pack code when mod passes in a null path | Jesse Plamondon-Willard | |
2020-09-22 | fix reference to nonexistent field | Jesse Plamondon-Willard | |
It's not really needed anyway, since managed threads will end when SMAPI exits. | |||
2020-09-22 | update release notes, format code | Jesse Plamondon-Willard | |
2020-09-22 | Performance tuning | Marcos Miller Dantas | |
on an old laptop i've noticed that the thread was consuming alot of resources. | |||
2020-09-17 | Allow for negative values in Rectangle | David | |
2020-09-16 | prepare for release | Jesse Plamondon-Willard | |
2020-09-16 | fix error when a mod rewrite adds instructions that break a short jump | Jesse Plamondon-Willard | |
2020-09-16 | fix conflict with PyTK's map display device | Jesse Plamondon-Willard | |
2020-09-16 | fix typo in error messages | Jesse Plamondon-Willard | |
2020-09-15 | make IContentPack file paths case-insensitive | Jesse Plamondon-Willard | |
2020-09-08 | rename PathUtilities.NormalizePathSeparator, add normalization for more cases | Jesse Plamondon-Willard | |
2020-09-08 | fix input handling issues in SMAPI 3.7 | Jesse Plamondon-Willard | |
This commit reverses one of the input handling changes in 3.7 to fix... * input being handled twice in some cases (e.g. a left-click to drop a shop item with Better Shop Menu would instantly sell it); * an issue where Harvest With Scythe would cause the player to skid forward more than usual when scything crops; * possibly other reported issues including gamepad input lag. | |||
2020-09-05 | minor cleanup | Jesse Plamondon-Willard | |
2020-09-04 | simplify error shown for duplicate mods | Jesse Plamondon-Willard | |
2020-09-04 | extend game's input logic instead of replacing it | Jesse Plamondon-Willard | |
2020-08-31 | switch SGame back to callbacks | Jesse Plamondon-Willard | |
Callbacks are simpler and more efficient in this case. | |||
2020-08-30 | use inheritdoc | Jesse Plamondon-Willard | |
2020-08-29 | tweaks to reduce differences in Android port | Jesse Plamondon-Willard | |
2020-08-29 | format code | Jesse Plamondon-Willard | |
2020-08-29 | fix build error on Linux/Mac | Jesse Plamondon-Willard | |
2020-08-28 | fix map tile rotation broken when you return to title | Jesse Plamondon-Willard | |
2020-08-26 | fix old comment | Jesse Plamondon-Willard | |
2020-08-26 | add heuristic rewrite for field => const changes | Jesse Plamondon-Willard | |
2020-08-26 | fix some broken field references not detected | Jesse Plamondon-Willard | |
2020-08-26 | rename new heuristic rewriters for clarity | Jesse Plamondon-Willard | |
2020-08-26 | remove now-unused instruction replace callback | Jesse Plamondon-Willard | |
2020-08-26 | fix InvalidProgramException when replacing CIL instructions in some cases | Jesse Plamondon-Willard | |
2020-08-25 | tweak locale init so it doesn't depend on the game's internal load order | Jesse Plamondon-Willard | |
2020-08-25 | use inheritdoc in rewriters | Jesse Plamondon-Willard | |
2020-08-25 | fix some method references only partially rewritten | Jesse Plamondon-Willard | |
Thanks to Bepis on Discord for helping find the issue! | |||
2020-08-25 | fix missing-parameter rewriter not loading default values onto stack | Jesse Plamondon-Willard | |
2020-08-24 | minor tweaks | Jesse Plamondon-Willard | |
2020-08-24 | add rewriter for method references with missing optional parameters | Jesse Plamondon-Willard | |
2020-08-24 | support mapping fields to a different type in FieldReplaceRewriter | Jesse Plamondon-Willard | |
2020-08-24 | add heuristic field-to-property rewriter | Jesse Plamondon-Willard | |
2020-08-24 | simplify console interception flow | Jesse Plamondon-Willard | |
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases. |