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path: root/src/SMAPI/Framework
AgeCommit message (Collapse)Author
2020-12-29show details in TRACE logs when a mod is blocked by compatibility listJesse Plamondon-Willard
2020-12-26deprecate ConsoleCommands.Trigger methodJesse Plamondon-Willard
2020-12-26rewrite migration to avoid repeating game checksJesse Plamondon-Willard
2020-12-26detect & fix broken community center bundlesJesse Plamondon-Willard
2020-12-26fix SMAPI using a cached translation when the game asks for an untranslated ↵Jesse Plamondon-Willard
asset This mainly affects community center bundles in Stardew Valley 1.5,
2020-12-23fix world events not raised for volcano levelsJesse Plamondon-Willard
2020-12-20update for debug log changesJesse Plamondon-Willard
2020-12-20update for localized asset changesJesse Plamondon-Willard
2020-12-20update for map tilesheet changesJesse Plamondon-Willard
2020-12-20update for draw changesJesse Plamondon-Willard
That includes child menus, UI draw mode, and UI scaling.
2020-12-20update for split-screen modeJesse Plamondon-Willard
This includes splitting GameRunner (the main game instance) from Game1 (now a per-screen game state), adding a PerScreen<T> utility to simplify per-screen values, adding separate per-screen input handling and events, adding new Context fields for split-screen, and logging the screen ID in split-screen mode to distinguish log entries.
2020-11-10fix 'collection was modified' error when using 'harmony summary' command in ↵Jesse Plamondon-Willard
rare cases
2020-10-18use update URL from server instead of hardcoding itJesse Plamondon-Willard
2020-10-17fix error in heuristic rewritingJesse Plamondon-Willard
2020-09-24fix error in case-insensitive content pack code when mod passes in a null pathJesse Plamondon-Willard
2020-09-22fix reference to nonexistent fieldJesse Plamondon-Willard
It's not really needed anyway, since managed threads will end when SMAPI exits.
2020-09-22update release notes, format codeJesse Plamondon-Willard
2020-09-22Performance tuningMarcos Miller Dantas
on an old laptop i've noticed that the thread was consuming alot of resources.
2020-09-17Allow for negative values in RectangleDavid
2020-09-16prepare for releaseJesse Plamondon-Willard
2020-09-16fix error when a mod rewrite adds instructions that break a short jumpJesse Plamondon-Willard
2020-09-16fix conflict with PyTK's map display deviceJesse Plamondon-Willard
2020-09-16fix typo in error messagesJesse Plamondon-Willard
2020-09-15make IContentPack file paths case-insensitiveJesse Plamondon-Willard
2020-09-08rename PathUtilities.NormalizePathSeparator, add normalization for more casesJesse Plamondon-Willard
2020-09-08fix input handling issues in SMAPI 3.7Jesse Plamondon-Willard
This commit reverses one of the input handling changes in 3.7 to fix... * input being handled twice in some cases (e.g. a left-click to drop a shop item with Better Shop Menu would instantly sell it); * an issue where Harvest With Scythe would cause the player to skid forward more than usual when scything crops; * possibly other reported issues including gamepad input lag.
2020-09-05minor cleanupJesse Plamondon-Willard
2020-09-04simplify error shown for duplicate modsJesse Plamondon-Willard
2020-09-04extend game's input logic instead of replacing itJesse Plamondon-Willard
2020-08-31switch SGame back to callbacksJesse Plamondon-Willard
Callbacks are simpler and more efficient in this case.
2020-08-30use inheritdocJesse Plamondon-Willard
2020-08-29tweaks to reduce differences in Android portJesse Plamondon-Willard
2020-08-29format codeJesse Plamondon-Willard
2020-08-29fix build error on Linux/MacJesse Plamondon-Willard
2020-08-28fix map tile rotation broken when you return to titleJesse Plamondon-Willard
2020-08-26fix old commentJesse Plamondon-Willard
2020-08-26add heuristic rewrite for field => const changesJesse Plamondon-Willard
2020-08-26fix some broken field references not detectedJesse Plamondon-Willard
2020-08-26rename new heuristic rewriters for clarityJesse Plamondon-Willard
2020-08-26remove now-unused instruction replace callbackJesse Plamondon-Willard
2020-08-26fix InvalidProgramException when replacing CIL instructions in some casesJesse Plamondon-Willard
2020-08-25tweak locale init so it doesn't depend on the game's internal load orderJesse Plamondon-Willard
2020-08-25use inheritdoc in rewritersJesse Plamondon-Willard
2020-08-25fix some method references only partially rewrittenJesse Plamondon-Willard
Thanks to Bepis on Discord for helping find the issue!
2020-08-25fix missing-parameter rewriter not loading default values onto stackJesse Plamondon-Willard
2020-08-24minor tweaksJesse Plamondon-Willard
2020-08-24add rewriter for method references with missing optional parametersJesse Plamondon-Willard
2020-08-24support mapping fields to a different type in FieldReplaceRewriterJesse Plamondon-Willard
2020-08-24add heuristic field-to-property rewriterJesse Plamondon-Willard
2020-08-24simplify console interception flowJesse Plamondon-Willard
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases.