Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-04-06 | enable nullable annotations by default (#837) | Jesse Plamondon-Willard | |
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally. | |||
2022-04-02 | fix errors due to null asset names in asset propagation | Jesse Plamondon-Willard | |
2022-04-01 | keep old XNB file extension behavior for backwards compatibility (#766) | Jesse Plamondon-Willard | |
2022-03-26 | update asset propagation for new content API (#766) | Jesse Plamondon-Willard | |
2022-03-05 | migrate more internal code to IAssetName (#766) | Jesse Plamondon-Willard | |
2022-02-18 | add AssetName to encapsulate asset name handling (#766) | Jesse Plamondon-Willard | |
2022-02-13 | flip slashes in asset propagator to match MonoGame | Jesse Plamondon-Willard | |
The game now uses MonoGame on all platforms. | |||
2022-02-13 | simplify and standardize key comparison in asset propagator | Jesse Plamondon-Willard | |
2022-02-11 | use Array.Empty to avoid unneeded array allocations | Jesse Plamondon-Willard | |
2022-01-16 | merge field rewriters to reduce rewrite iterations | Jesse Plamondon-Willard | |
2021-11-28 | remove walls_and_floors asset propagation | Jesse Plamondon-Willard | |
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation. | |||
2021-11-28 | update for accessibility change in Stardew Valley 1.5.5 | Jesse Plamondon-Willard | |
2021-11-28 | update to .NET 5 and official 64-bit | Jesse Plamondon-Willard | |
2021-11-28 | drop support for XNA Framework | Jesse Plamondon-Willard | |
Stardew Valley 1.5.5 migrates to MonoGame on all platforms. | |||
2021-10-08 | fix compile errors on Linux | Jesse Plamondon-Willard | |
2021-10-06 | fix barn/coop map edits resetting the exit warp | Jesse Plamondon-Willard | |
2021-09-25 | fix farmhouse edits shifting player down one tile | Jesse Plamondon-Willard | |
2021-09-13 | add asset propagation for giftbox texture | Jesse Plamondon-Willard | |
2021-09-03 | remove asset propagation for Data/Bundles | Jesse Plamondon-Willard | |
2021-09-02 | drop support for unofficial 64-bit mode | Jesse Plamondon-Willard | |
2021-09-01 | reduce unneeded operations when scanning/rewriting mod DLLs | Jesse Plamondon-Willard | |
2021-09-01 | adjust rewriter for backport to Stardew Valley 1.5.4 | Jesse Plamondon-Willard | |
2021-09-01 | Rewrite 32-bit assemblies for 64-bit | Chase Warrington | |
2021-07-31 | fix map reload not correctly reloading interior doors | Jesse Plamondon-Willard | |
2021-07-30 | migrate to the new Harmony patch pattern used in my mods | Jesse Plamondon-Willard | |
That improves validation and error-handling. | |||
2021-07-13 | migrate to Harmony 2.1 (#711) | Jesse Plamondon-Willard | |
2021-05-27 | add asset propagation for paint masks | Jesse Plamondon-Willard | |
2021-04-04 | fix error when mod edits bundle data while a split-screen player is joining | Jesse Plamondon-Willard | |
2021-04-04 | improve error-handling during asset propagation | Jesse Plamondon-Willard | |
2021-04-02 | fix asset propagation for localized movie data | Jesse Plamondon-Willard | |
2021-03-19 | update NPC pathfinding cache when map warps change | Jesse Plamondon-Willard | |
2021-03-16 | avoid asset propagation into the world if it's unloaded | Jesse Plamondon-Willard | |
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance. | |||
2021-03-14 | add asset propagation for interior door sprites | Jesse Plamondon-Willard | |
2021-02-21 | use inheritdoc, minor cleanup | Jesse Plamondon-Willard | |
2021-02-13 | fix asset propagation for map seats | Jesse Plamondon-Willard | |
2021-01-31 | extend aggressive memory optimization to a few more common textures (#757) | Jesse Plamondon-Willard | |
2021-01-31 | rework aggressive memory optimization to minimize mod impact (#757) | Jesse Plamondon-Willard | |
2021-01-31 | add experimental 'aggressive memory optimization' flag (#757) | Jesse Plamondon-Willard | |
2021-01-24 | minor cleanup | Jesse Plamondon-Willard | |
2021-01-24 | fix interior door errors when reloading maps | Jesse Plamondon-Willard | |
2021-01-22 | update for new map override logic in SDV 1.5.4 | Jesse Plamondon-Willard | |
Special thanks to the Stardew Valley developers for making the requested changes! | |||
2021-01-19 | reset some missed map cache fields (#751) | Jesse Plamondon-Willard | |
2021-01-18 | reset map overrides when reloading a map (#751) | Jesse Plamondon-Willard | |
2021-01-18 | add asset propagation for Strings\StringsFromCSFiles | Jesse Plamondon-Willard | |
2021-01-18 | merge sections in asset propagator | Jesse Plamondon-Willard | |
2021-01-15 | tweak recent changes, update release notes | Jesse Plamondon-Willard | |
2021-01-15 | (feat) Disable Mod rewrites if requested | David Camp | |
2021-01-12 | tuck location map reload into method (#751) | Jesse Plamondon-Willard | |
2020-12-20 | add mod rewriters for SDV 1.5 | Jesse Plamondon-Willard | |
2020-12-20 | update patches and asset propagation | Jesse Plamondon-Willard | |