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2021-01-31
extend aggressive memory optimization to a few more common textures (#757)
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-24
minor cleanup
Jesse Plamondon-Willard
2021-01-24
fix interior door errors when reloading maps
Jesse Plamondon-Willard
2021-01-22
update for new map override logic in SDV 1.5.4
Jesse Plamondon-Willard
Special thanks to the Stardew Valley developers for making the requested changes!
2021-01-19
reset some missed map cache fields (#751)
Jesse Plamondon-Willard
2021-01-18
reset map overrides when reloading a map (#751)
Jesse Plamondon-Willard
2021-01-18
add asset propagation for Strings\StringsFromCSFiles
Jesse Plamondon-Willard
2021-01-18
merge sections in asset propagator
Jesse Plamondon-Willard
2021-01-15
tweak recent changes, update release notes
Jesse Plamondon-Willard
2021-01-15
(feat) Disable Mod rewrites if requested
David Camp
2021-01-12
tuck location map reload into method (#751)
Jesse Plamondon-Willard
2020-12-20
add mod rewriters for SDV 1.5
Jesse Plamondon-Willard
2020-12-20
update patches and asset propagation
Jesse Plamondon-Willard
2020-10-16
reapply the game's town map changes in asset propagation
Jesse Plamondon-Willard
2020-09-19
fix asset propagation for Data\MoviesReactions
Jesse Plamondon-Willard
2020-09-06
fix asset propagation for title menu buttons
Jesse Plamondon-Willard
2020-09-06
move title menu asset propagation into method
Jesse Plamondon-Willard
2020-09-05
minor cleanup
Jesse Plamondon-Willard
2020-08-26
add heuristic rewrite for field => const changes
Jesse Plamondon-Willard
2020-08-26
rename new heuristic rewriters for clarity
Jesse Plamondon-Willard
2020-08-24
add rewriter for method references with missing optional parameters
Jesse Plamondon-Willard
2020-08-24
add heuristic field-to-property rewriter
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-06-15
temporarily restore Harmony 1.x support with compile flag (#711)
Jesse Plamondon-Willard
2020-05-21
rename facade classes
Jesse Plamondon-Willard
2020-05-19
rewrite assembly rewriting, merge Harmony rewriters (#711)
Jesse Plamondon-Willard
This reduces duplication, decouples it from the assembly loader, and makes it more flexible to handle Harmony rewriting.
2020-05-18
move facade namespace (#711)
Jesse Plamondon-Willard
2020-05-10
rewrite AccessTools methods which changed in Harmony 2.0 (#711)
Jesse Plamondon-Willard
2020-05-05
fix reference to old Harmony namespace (#711)
Jesse Plamondon-Willard
2020-05-05
combine Harmony 1.x rewrite logs (#711)
Jesse Plamondon-Willard
2020-05-05
add Harmony 2.0 rewriters (#711)
Jesse Plamondon-Willard
2020-05-05
rename files for upcoming change (#711)
Jesse Plamondon-Willard
2020-05-04
fix asset propagation for Gil's portraits
Jesse Plamondon-Willard
2020-04-01
fix marriage dialogue left in invalid state after dialogue propagation
Jesse Plamondon-Willard
2020-03-29
fix path segmenting on Linux/Mac in asset propagation
Jesse Plamondon-Willard
2020-03-23
fix asset changes not propagating to NPCs in an event
Jesse Plamondon-Willard
2020-02-10
fix dialogue propagation clearing marriage dialogue
Jesse Plamondon-Willard
2020-01-25
fix dialogue asset propagation
Jesse Plamondon-Willard
2020-01-12
remove invalid-schedule error which can have false positives (e.g. when NPC ↵
Jesse Plamondon-Willard
is married to a player)
2020-01-12
fix asset propagation for player sprites not affecting other players or ↵
Jesse Plamondon-Willard
recolor maps
2019-12-22
add asset propagation for winter flooring (#679)
Jesse Plamondon-Willard
2019-12-20
fix typo in asset propagation
Jesse Plamondon-Willard
2019-12-20
add console warning in paranoid mode
Jesse Plamondon-Willard
2019-12-15
fix overeager asset propagation for bundles
Jesse Plamondon-Willard
2019-12-14
add asset propagation for bundles
Jesse Plamondon-Willard
2019-12-14
refactor cache invalidation & propagation to allow for future optimizations
Jesse Plamondon-Willard
2019-12-08
use GetLocations logic more consistently in asset propagation
Jesse Plamondon-Willard
2019-12-08
add asset propagation for grass textures
Jesse Plamondon-Willard
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