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path: root/src/SMAPI/Metadata
AgeCommit message (Collapse)Author
2022-06-20add flag to disable deprecated codeJesse Plamondon-Willard
2022-06-08avoid NPC pathfinding rebuild if reachable locations didn't changeJesse Plamondon-Willard
2022-05-31add backwards compatibility for mods using now-unused dependenciesJesse Plamondon-Willard
2022-05-20add tick cache to asset propagationJesse Plamondon-Willard
2022-05-19defer asset reload during propagation when possibleJesse Plamondon-Willard
2022-05-19tweak asset propagator to avoid assumption that assets must be reloadedJesse Plamondon-Willard
2022-05-18re-add internal content manager for asset propagationJesse Plamondon-Willard
This will be used by the new asset propagation in SMAPI 4.0 & Stardew Valley 1.6.
2022-05-14remove warning for mods which use `dynamic`Jesse Plamondon-Willard
2022-05-10fix asset propagation for player sprite recolor masksJesse Plamondon-Willard
2022-05-04remove aggressive memory optimizations optionJesse Plamondon-Willard
2022-04-16use specified nullability in reflection API (#837)Jesse Plamondon-Willard
2022-04-13enable nullable annotations in the rest of SMAPI core (#837)Jesse Plamondon-Willard
2022-04-13enable nullable annotations in SMAPI where no logic changes are needed (#837)Jesse Plamondon-Willard
2022-04-06enable nullable annotations by default (#837)Jesse Plamondon-Willard
This adds `#nullable disable` to all existing code (except where null is impossible like enum files), so it can be migrated incrementally.
2022-04-02fix errors due to null asset names in asset propagationJesse Plamondon-Willard
2022-04-01keep old XNB file extension behavior for backwards compatibility (#766)Jesse Plamondon-Willard
2022-03-26update asset propagation for new content API (#766)Jesse Plamondon-Willard
2022-03-05migrate more internal code to IAssetName (#766)Jesse Plamondon-Willard
2022-02-18add AssetName to encapsulate asset name handling (#766)Jesse Plamondon-Willard
2022-02-13flip slashes in asset propagator to match MonoGameJesse Plamondon-Willard
The game now uses MonoGame on all platforms.
2022-02-13simplify and standardize key comparison in asset propagatorJesse Plamondon-Willard
2022-02-11use Array.Empty to avoid unneeded array allocationsJesse Plamondon-Willard
2022-01-16merge field rewriters to reduce rewrite iterationsJesse Plamondon-Willard
2021-11-28remove walls_and_floors asset propagationJesse Plamondon-Willard
This is now added as a regular map tilesheet, so it'll be handled by the tilesheet asset propagation.
2021-11-28update for accessibility change in Stardew Valley 1.5.5Jesse Plamondon-Willard
2021-11-28update to .NET 5 and official 64-bitJesse Plamondon-Willard
2021-11-28drop support for XNA FrameworkJesse Plamondon-Willard
Stardew Valley 1.5.5 migrates to MonoGame on all platforms.
2021-10-08fix compile errors on LinuxJesse Plamondon-Willard
2021-10-06fix barn/coop map edits resetting the exit warpJesse Plamondon-Willard
2021-09-25fix farmhouse edits shifting player down one tileJesse Plamondon-Willard
2021-09-13add asset propagation for giftbox textureJesse Plamondon-Willard
2021-09-03remove asset propagation for Data/BundlesJesse Plamondon-Willard
2021-09-02drop support for unofficial 64-bit modeJesse Plamondon-Willard
2021-09-01reduce unneeded operations when scanning/rewriting mod DLLsJesse Plamondon-Willard
2021-09-01adjust rewriter for backport to Stardew Valley 1.5.4Jesse Plamondon-Willard
2021-09-01Rewrite 32-bit assemblies for 64-bitChase Warrington
2021-07-31fix map reload not correctly reloading interior doorsJesse Plamondon-Willard
2021-07-30migrate to the new Harmony patch pattern used in my modsJesse Plamondon-Willard
That improves validation and error-handling.
2021-07-13migrate to Harmony 2.1 (#711)Jesse Plamondon-Willard
2021-05-27add asset propagation for paint masksJesse Plamondon-Willard
2021-04-04fix error when mod edits bundle data while a split-screen player is joiningJesse Plamondon-Willard
2021-04-04improve error-handling during asset propagationJesse Plamondon-Willard
2021-04-02fix asset propagation for localized movie dataJesse Plamondon-Willard
2021-03-19update NPC pathfinding cache when map warps changeJesse Plamondon-Willard
2021-03-16avoid asset propagation into the world if it's unloadedJesse Plamondon-Willard
Propagating changes into world locations has no effect at this point (since they'll just be recreated when a save is loaded), and can noticeably impact performance.
2021-03-14add asset propagation for interior door spritesJesse Plamondon-Willard
2021-02-21use inheritdoc, minor cleanupJesse Plamondon-Willard
2021-02-13fix asset propagation for map seatsJesse Plamondon-Willard
2021-01-31extend aggressive memory optimization to a few more common textures (#757)Jesse Plamondon-Willard
2021-01-31rework aggressive memory optimization to minimize mod impact (#757)Jesse Plamondon-Willard