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Author
2021-07-30
migrate to the new Harmony patch pattern used in my mods
Jesse Plamondon-Willard
2021-07-13
migrate to Harmony 2.1 (#711)
Jesse Plamondon-Willard
2021-05-27
add asset propagation for paint masks
Jesse Plamondon-Willard
2021-04-04
fix error when mod edits bundle data while a split-screen player is joining
Jesse Plamondon-Willard
2021-04-04
improve error-handling during asset propagation
Jesse Plamondon-Willard
2021-04-02
fix asset propagation for localized movie data
Jesse Plamondon-Willard
2021-03-19
update NPC pathfinding cache when map warps change
Jesse Plamondon-Willard
2021-03-16
avoid asset propagation into the world if it's unloaded
Jesse Plamondon-Willard
2021-03-14
add asset propagation for interior door sprites
Jesse Plamondon-Willard
2021-02-21
use inheritdoc, minor cleanup
Jesse Plamondon-Willard
2021-02-13
fix asset propagation for map seats
Jesse Plamondon-Willard
2021-01-31
extend aggressive memory optimization to a few more common textures (#757)
Jesse Plamondon-Willard
2021-01-31
rework aggressive memory optimization to minimize mod impact (#757)
Jesse Plamondon-Willard
2021-01-31
add experimental 'aggressive memory optimization' flag (#757)
Jesse Plamondon-Willard
2021-01-24
minor cleanup
Jesse Plamondon-Willard
2021-01-24
fix interior door errors when reloading maps
Jesse Plamondon-Willard
2021-01-22
update for new map override logic in SDV 1.5.4
Jesse Plamondon-Willard
2021-01-19
reset some missed map cache fields (#751)
Jesse Plamondon-Willard
2021-01-18
reset map overrides when reloading a map (#751)
Jesse Plamondon-Willard
2021-01-18
add asset propagation for Strings\StringsFromCSFiles
Jesse Plamondon-Willard
2021-01-18
merge sections in asset propagator
Jesse Plamondon-Willard
2021-01-15
tweak recent changes, update release notes
Jesse Plamondon-Willard
2021-01-15
(feat) Disable Mod rewrites if requested
David Camp
2021-01-12
tuck location map reload into method (#751)
Jesse Plamondon-Willard
2020-12-20
add mod rewriters for SDV 1.5
Jesse Plamondon-Willard
2020-12-20
update patches and asset propagation
Jesse Plamondon-Willard
2020-10-16
reapply the game's town map changes in asset propagation
Jesse Plamondon-Willard
2020-09-19
fix asset propagation for Data\MoviesReactions
Jesse Plamondon-Willard
2020-09-06
fix asset propagation for title menu buttons
Jesse Plamondon-Willard
2020-09-06
move title menu asset propagation into method
Jesse Plamondon-Willard
2020-09-05
minor cleanup
Jesse Plamondon-Willard
2020-08-26
add heuristic rewrite for field => const changes
Jesse Plamondon-Willard
2020-08-26
rename new heuristic rewriters for clarity
Jesse Plamondon-Willard
2020-08-24
add rewriter for method references with missing optional parameters
Jesse Plamondon-Willard
2020-08-24
add heuristic field-to-property rewriter
Jesse Plamondon-Willard
2020-07-26
use ordinal comparison/sorting instead of invariant
Jesse Plamondon-Willard
2020-06-15
temporarily restore Harmony 1.x support with compile flag (#711)
Jesse Plamondon-Willard
2020-05-21
rename facade classes
Jesse Plamondon-Willard
2020-05-19
rewrite assembly rewriting, merge Harmony rewriters (#711)
Jesse Plamondon-Willard
2020-05-18
move facade namespace (#711)
Jesse Plamondon-Willard
2020-05-10
rewrite AccessTools methods which changed in Harmony 2.0 (#711)
Jesse Plamondon-Willard
2020-05-05
fix reference to old Harmony namespace (#711)
Jesse Plamondon-Willard
2020-05-05
combine Harmony 1.x rewrite logs (#711)
Jesse Plamondon-Willard
2020-05-05
add Harmony 2.0 rewriters (#711)
Jesse Plamondon-Willard
2020-05-05
rename files for upcoming change (#711)
Jesse Plamondon-Willard
2020-05-04
fix asset propagation for Gil's portraits
Jesse Plamondon-Willard
2020-04-01
fix marriage dialogue left in invalid state after dialogue propagation
Jesse Plamondon-Willard
2020-03-29
fix path segmenting on Linux/Mac in asset propagation
Jesse Plamondon-Willard
2020-03-23
fix asset changes not propagating to NPCs in an event
Jesse Plamondon-Willard
2020-02-10
fix dialogue propagation clearing marriage dialogue
Jesse Plamondon-Willard
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