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2019-09-14
update for location change in SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
fix map reloads not updating door warps (#643)
Jesse Plamondon-Willard
2019-09-14
fix typos
Jesse Plamondon-Willard
2019-09-14
fix tilesheets not seasonalised when a map is reloaded (#642)
Jesse Plamondon-Willard
2019-09-14
remove reflection no longer needed in newest SDV 1.4 build (#638)
Jesse Plamondon-Willard
2019-09-14
batch reload assets in some cases
Jesse Plamondon-Willard
2019-09-14
update code for SDV 1.4 (#638)
Jesse Plamondon-Willard
2019-09-14
remove deprecated APIs (#606)
Jesse Plamondon-Willard
2019-02-08
fix error when swapping maps mid-session for a location with interior doors
Jesse Plamondon-Willard
2019-02-07
fix error propagating NPC sprites if they're not initialised yet
Jesse Plamondon-Willard
2019-02-07
propagate asset changes into the save file being loaded
Jesse Plamondon-Willard
2019-02-07
fix incorrect 'bypassed safety checks' for mods using LoadStageChanged event
Jesse Plamondon-Willard
2018-12-27
tweak comment header convention
Jesse Plamondon-Willard
2018-12-13
fix NPCDisposition asset propagation breaking NPC data
Jesse Plamondon-Willard
2018-12-09
fix error when a mod makes invalid changes to an NPC schedule
Jesse Plamondon-Willard
2018-12-07
fix error when a location doesn't have a map asset key
Jesse Plamondon-Willard
2018-12-07
fix location warps when propagating map changes (#608)
Jesse Plamondon-Willard
2018-12-06
disable paranoid detection if paranoid warnings are disabled
Jesse Plamondon-Willard
2018-12-04
add SMAPI 3.0 compatibility strict mode (#606)
Jesse Plamondon-Willard
2018-11-25
add support for propagating NPCDisposition asset changes
Jesse Plamondon-Willard
2018-11-25
add support for propagating map asset changes
Jesse Plamondon-Willard
2018-11-18
remove rewrite rules only used by mods that broke in SDV 1.3
Jesse Plamondon-Willard
2018-08-31
add paranoid warnings mode (#590)
Jesse Plamondon-Willard
2018-08-12
add asset propagation for map tilesheets (#570)
Jesse Plamondon-Willard
2018-08-12
fix asset propagation for child sprites (#573)
Jesse Plamondon-Willard
2018-08-11
add asset propagation for dialogue changes (#580)
Jesse Plamondon-Willard
2018-07-08
also detect broken Netcode references
Jesse Plamondon-Willard
2018-07-01
add support for reloading NPC schedules through the content API
Jesse Plamondon-Willard
2018-06-24
move type match lambda up into TypeFinder (#532)
Jesse Plamondon-Willard
2018-06-24
merge IManifest interfaces into new project (#532)
Jesse Plamondon-Willard
2018-06-24
merge ISemanticVersion interfaces into new project (#532)
Jesse Plamondon-Willard
2018-05-05
update fence asset propagation in SDV 1.3
Jesse Plamondon-Willard
2018-05-02
reorganise to avoid errors deploying web app, fix WMI error in Linux installer
Jesse Plamondon-Willard
2018-05-01
unify SMAPI.AssemblyRewriters and SMAPI.Common projects
Jesse Plamondon-Willard
2018-04-25
fix a few implicit net field conversions (#453)
Jesse Plamondon-Willard
2018-04-12
fix various net field conversions in SMAPI code (#453)
Jesse Plamondon-Willard
2018-04-11
drop support for Stardew Valley 1.2 (#453)
Jesse Plamondon-Willard
2018-03-25
update animal textures when changed through the content API (#459)
Jesse Plamondon-Willard
2018-03-25
standardise folder checks when reloading assets (#459)
Jesse Plamondon-Willard
2018-03-25
update new asset update logic for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-25
update fence textures when changed through the content API (#459)
Jesse Plamondon-Willard
2018-03-24
update NPC textures when changed through the content API (#459)
Jesse Plamondon-Willard
2018-03-23
update tree textures when changeed through the content API (#459)
Jesse Plamondon-Willard
2018-03-20
rewrite core asset logic for extensibility (#459)
Jesse Plamondon-Willard
2018-03-20
rename class to better match usage (#459)
Jesse Plamondon-Willard
2018-03-13
don't rewrite for field to property changes in Stardew Valley 1.3 (#456)
Jesse Plamondon-Willard
The fields are still available (even if they changed return type). That will cause unnecessary rewrites for some mods after they're updated, so they can't be debugged into.
2018-03-11
fix some title menu assets not being editable (#453, #413)
Jesse Plamondon-Willard
2018-03-11
reorganise and update core content logic for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-11
update rewriters for Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
2018-03-11
add initial compatibility with Stardew Valley 1.3 (#453)
Jesse Plamondon-Willard
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