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SMAPI
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Program.cs
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Author
2018-02-19
simplify content pack list (#436)
Jesse Plamondon-Willard
2018-02-17
add content pack feature (#436)
Jesse Plamondon-Willard
2018-02-17
validate that mod APIs are public (#435)
Jesse Plamondon-Willard
2018-02-17
split proxy builder & factory (#435)
Jesse Plamondon-Willard
2018-02-16
add mod page URL to missing-dependency errors (#437)
Jesse Plamondon-Willard
2018-02-16
encapsulate update key to URL logic for reuse (#437)
Jesse Plamondon-Willard
2018-02-16
encapsulate mod DB, add display name, and use in dependency checks (#439)
Jesse Plamondon-Willard
2018-02-16
overhaul internal mod data format (#439)
Jesse Plamondon-Willard
2018-02-15
log mod errors and warnings as the mod (#438)
Jesse Plamondon-Willard
2017-12-15
emit proxy classes directly to simplify crossplatform compatibility (#409)
Jesse Plamondon-Willard
2017-12-12
block access to mod-provided APIs until all mods are initialised (#409)
Jesse Plamondon-Willard
2017-12-12
log mod-provided API access (#409)
Jesse Plamondon-Willard
2017-12-12
switch to simpler approach for mod-provided APIs (#409)
Jesse Plamondon-Willard
2017-12-11
add prototype of mod-provided APIs (#409)
Jesse Plamondon-Willard
2017-12-11
generalise internal mod registry (#409)
Jesse Plamondon-Willard
2017-12-11
trace mods with no update keys, tweak update-check logging
Jesse Plamondon-Willard
2017-12-10
adjust reflection API to correctly reflect what it does (#410)
Jesse Plamondon-Willard
2017-11-27
fix error when a mod has an invalid filename in the EntryDLL manifest field (...
Jesse Plamondon-Willard
2017-10-30
improve update-check errors when connection is offline (#380)
Jesse Plamondon-Willard
2017-10-27
hide the game's test messages from the console & log (#364)
Jesse Plamondon-Willard
2017-10-13
fix assets not being reloaded when mods implement IAssetEditor or IAssetLoade...
Jesse Plamondon-Willard
2017-10-07
rename shared project for broader use
Jesse Plamondon-Willard
2017-10-07
reorganise repo structure
Jesse Plamondon-Willard