Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-06 | add simple Harmony wrapper for validation, error-handling, etc (#541) | Jesse Plamondon-Willard | |
2018-06-05 | fix version parsing issues in new toolkit code (#532) | Jesse Plamondon-Willard | |
2018-06-05 | tweak client for reuse in toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-05 | move manifest parsing into toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-03 | change 'starting game...' log level to Debug | Jesse Plamondon-Willard | |
This makes the message visible to players, to avoid confusion where SMAPI seems to be doing nothing (especially after a pre-load prompt). | |||
2018-06-02 | move web API client into toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-02 | Merge branch 'create-toolkit' into develop | Jesse Plamondon-Willard | |
2018-06-02 | add input API | Jesse Plamondon-Willard | |
2018-05-31 | move location events into new event system (#310) | Jesse Plamondon-Willard | |
2018-05-30 | tweak mod issues text | Jesse Plamondon-Willard | |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard | |
2018-05-24 | Merge branch 'content-core-rewrite' into develop | Jesse Plamondon-Willard | |
# Conflicts: # docs/release-notes.md | |||
2018-05-24 | suppress more game debug output (#511) | Jesse Plamondon-Willard | |
2018-05-24 | add option to locally suppress update checks for a specific mod | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |
2018-05-13 | tweak not-compatible messages | Jesse Plamondon-Willard | |
2018-05-12 | change 'outdated' to 'not compatible' due to modder confusion | Jesse Plamondon-Willard | |
2018-05-12 | group mod warnings in console | Jesse Plamondon-Willard | |
2018-05-12 | add bundled save backup mod (#253) | Jesse Plamondon-Willard | |
2018-05-12 | minor cleanup | Jesse Plamondon-Willard | |
2018-05-09 | rewrite content logic to decentralise cache (#488) | Jesse Plamondon-Willard | |
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers. | |||
2018-05-03 | add prompt when in beta channel and a new version is found | Jesse Plamondon-Willard | |
2018-05-03 | add semanticVersion.IsPrerelease() | Jesse Plamondon-Willard | |
2018-05-01 | add public platform constant for mods | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-04-29 | log trace message if all mods are up-to-date | Jesse Plamondon-Willard | |
Otherwise it's not apparently whether all mods are up-to-date, or it's still waiting for a server response. | |||
2018-04-28 | add initial multiplayer API (#480) | Jesse Plamondon-Willard | |
2018-04-27 | add multiplayer sync events (#479) | Jesse Plamondon-Willard | |
2018-04-26 | fix error in new update-check logic (#457) | Jesse Plamondon-Willard | |
2018-04-25 | simplify beta channel logic (#457) | Jesse Plamondon-Willard | |
2018-04-25 | add friendly error when game can't load audio (#472) | Jesse Plamondon-Willard | |
2018-04-25 | update release notes, minor tweaks (#475) | Jesse Plamondon-Willard | |
2018-04-25 | Merge pull request #475 from danvolchek/logcommands | Jesse Plamondon-Willard | |
Log user input to logfile | |||
2018-04-23 | show update-key warnings before checking mod status, enable in non-dev mode | Jesse Plamondon-Willard | |
2018-04-22 | change 'Console.Out' logger to 'game' for clarity | Jesse Plamondon-Willard | |
Although any mod can write to the console directly, this is rare enough that using 'game' as the logger name is less confusing. | |||
2018-04-22 | update console log suppress patterns for SDV 1.3 (#453) | Jesse Plamondon-Willard | |
2018-04-22 | fix crash when closing game window in multiplayer mode (#453) | Jesse Plamondon-Willard | |
2018-04-17 | log user input to log file | Dan Volchek | |
2018-04-17 | add warning in developer mode for mods with no update keys | Jesse Plamondon-Willard | |
2018-04-15 | tweak trace logs for readability when loading mods | Jesse Plamondon-Willard | |
2018-04-13 | add MacOS detection | Jesse Plamondon-Willard | |
2018-04-13 | fix console color scheme for PowerShell, and make it configurable | Jesse Plamondon-Willard | |
2018-04-13 | split mod DB into a separate file | Jesse Plamondon-Willard | |
The mod metadata has grown over time, and there's no need to keep it in memory after mod loading. This lets us load the config earlier (since it has a smaller impact on memory usage which affects the game's audio code), and lets us discard the mod metadata when we're done with it. | |||
2018-04-11 | fix error when two content packs use different capitalisation for the same ↵ | Jesse Plamondon-Willard | |
required mod ID (#469) | |||
2018-04-11 | fix error when a remote mod version is invalid (#462) | Jesse Plamondon-Willard | |
2018-03-23 | fix error when a mod removes an asset editor/loader (#460) | Jesse Plamondon-Willard | |
2018-03-15 | link SMAPI update checks to smapi.io instead of GitHub (#457) | Jesse Plamondon-Willard | |
2018-03-15 | show prerelease SMAPI updates when updating from an older prerelease of the ↵ | Jesse Plamondon-Willard | |
same version (#457) | |||
2018-03-11 | fix error when content pack needs a mod that couldn't be loaded | Jesse Plamondon-Willard | |
2018-03-11 | fix some content managers not replaced early enough (#453, #413) | Jesse Plamondon-Willard | |