Age | Commit message (Collapse) | Author | |
---|---|---|---|
2018-06-28 | use mod DB in web API to get default update keys for mod IDs (#532) | Jesse Plamondon-Willard | |
2018-06-27 | move mod DB parsing into toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-24 | merge IManifest interfaces into new project (#532) | Jesse Plamondon-Willard | |
2018-06-24 | merge ISemanticVersion interfaces into new project (#532) | Jesse Plamondon-Willard | |
2018-06-24 | add project for toolkit interfaces visible to SMAPI mods (#532) | Jesse Plamondon-Willard | |
2018-06-24 | update to Mono.Cecil 0.10 | Jesse Plamondon-Willard | |
2018-06-22 | remove seasonal tilesheet patch (#552) | Jesse Plamondon-Willard | |
This is no longer needed (the changes were added to the game in SDV 1.3.19), and caused an issue since it left out the tilesheet reloading. | |||
2018-06-19 | rewrite update checks (#551) | Jesse Plamondon-Willard | |
2018-06-19 | Merge pull request #543 from danvolchek/optional-update-checking | Jesse Plamondon-Willard | |
Add version info to IModMetadata, Change update checks to consider preview versions | |||
2018-06-17 | set 'large address aware' flag on SMAPI executable to fix memory issues (#431) | Jesse Plamondon-Willard | |
This is safe since the vanilla game has it set too. | |||
2018-06-10 | add debris list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-10 | refactor IModMetadata update info | Dan Volchek | |
2018-06-10 | create watcher core (#310) | Jesse Plamondon-Willard | |
2018-06-09 | add metadata dump option for troubleshooting | Jesse Plamondon-Willard | |
2018-06-06 | add Harmony patch to fix custom tilesheet handling (#541) | Jesse Plamondon-Willard | |
2018-06-06 | add simple Harmony wrapper for validation, error-handling, etc (#541) | Jesse Plamondon-Willard | |
2018-06-06 | add Harmony DLL (#541) | Jesse Plamondon-Willard | |
2018-06-05 | fix version parsing issues in new toolkit code (#532) | Jesse Plamondon-Willard | |
2018-06-05 | move manifest parsing into toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-02 | move web API client into toolkit (#532) | Jesse Plamondon-Willard | |
2018-06-02 | Merge branch 'create-toolkit' into develop | Jesse Plamondon-Willard | |
2018-06-02 | add input API | Jesse Plamondon-Willard | |
2018-06-02 | add mouse scroll event (#310) | Jesse Plamondon-Willard | |
2018-06-02 | add Input.CursorMoved event (#310) | Jesse Plamondon-Willard | |
2018-06-02 | add new-style input events (#310) | Jesse Plamondon-Willard | |
2018-06-02 | add base implementation for mod event classes (#310) | Jesse Plamondon-Willard | |
2018-06-01 | add large terrain feature list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-01 | add NPC list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-01 | add terrain feature list changed event (#310) | Jesse Plamondon-Willard | |
2018-06-01 | rename new events for clarity (#310) | Jesse Plamondon-Willard | |
2018-05-31 | move location events into new event system (#310) | Jesse Plamondon-Willard | |
2018-05-25 | move PathUtilities into toolkit (#532) | Jesse Plamondon-Willard | |
2018-05-25 | add empty toolkit project & fix misleading build configuration name (#532) | Jesse Plamondon-Willard | |
2018-05-22 | refactor content API to fix load errors with decentralised cache (#524) | Jesse Plamondon-Willard | |
2018-05-12 | group mod warnings in console | Jesse Plamondon-Willard | |
2018-05-10 | generalise console color logic for reuse (#495) | Jesse Plamondon-Willard | |
2018-05-09 | rewrite content logic to decentralise cache (#488) | Jesse Plamondon-Willard | |
This is necessary due to changes in Stardew Valley 1.3, which now changes loaded assets and expects those changes to be persisted but not propagated to other content managers. | |||
2018-05-05 | rewrite location events for multiplayer | Jesse Plamondon-Willard | |
2018-05-04 | add LocationEvents.ObjectsChanged event | Jesse Plamondon-Willard | |
2018-05-03 | switch back to shared project due to installer issues | Jesse Plamondon-Willard | |
2018-05-02 | reorganise to avoid errors deploying web app, fix WMI error in Linux installer | Jesse Plamondon-Willard | |
2018-05-01 | add public platform constant for mods | Jesse Plamondon-Willard | |
2018-05-01 | unify SMAPI.AssemblyRewriters and SMAPI.Common projects | Jesse Plamondon-Willard | |
2018-04-28 | add initial multiplayer API (#480) | Jesse Plamondon-Willard | |
2018-04-27 | add multiplayer sync events (#479) | Jesse Plamondon-Willard | |
2018-04-25 | rewrite input suppression again (#453) | Jesse Plamondon-Willard | |
This uses the new Game1.input in SDV 1.3.0.37 to override the game's input more consistently, though it still doesn't intercept clicks correctly yet. | |||
2018-04-22 | rewrite input suppression (#453) | Jesse Plamondon-Willard | |
This lets SMAPI intercept all input using the new Game1.hooks in SDV 1.3.0.32. However, intercepting mouse clicks needs a few more changes in the game code. | |||
2018-04-21 | rewrite world/player state tracking (#453) | Jesse Plamondon-Willard | |
2018-04-13 | add MacOS detection | Jesse Plamondon-Willard | |
2018-04-13 | fix console color scheme for PowerShell, and make it configurable | Jesse Plamondon-Willard | |