Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-06-15 | merge inconsistent event raise methods | Jesse Plamondon-Willard | |
2020-06-15 | increase event priority range | Jesse Plamondon-Willard | |
This can be used in cases where more granular priority is needed. | |||
2020-06-15 | refactor & optimize event code a bit, drop old support for unknown event ↵ | Jesse Plamondon-Willard | |
handlers | |||
2020-06-15 | Implemented event priority attribute | Chase W | |
2020-04-27 | prepare for release, tweak readme | Jesse Plamondon-Willard | |
2020-04-25 | fix asset propagation for maps loaded through a temporary content manager | Jesse Plamondon-Willard | |
2020-04-24 | add support for getting a patch helper for arbitrary data | Jesse Plamondon-Willard | |
2020-04-24 | add map patching API | Jesse Plamondon-Willard | |
Migrated from the Content Patcher code. I'm the main author, with tile property merging based on contributions by hatrat. | |||
2020-04-17 | support lowercase season names in date translations | Jesse Plamondon-Willard | |
2020-04-17 | use better short date translations | Jesse Plamondon-Willard | |
2020-04-15 | tweak new code, update release notes | Jesse Plamondon-Willard | |
2020-04-15 | Merge pull request #709 from kdau/develop | Jesse Plamondon-Willard | |
SDate: Add WorldDate conversions and features | |||
2020-04-15 | prevent object.loadDisplayName errors due to invalid/missing item data | Jesse Plamondon-Willard | |
2020-04-14 | SDate: fixes to new methods | Kevin Daughtridge | |
- FromWorldDate: replace with explicit operator SDate - ToWorldDate: replace with explicit operator WorldDate - ToLocaleString: use Utility.getDateStringFor directly - FromDaysSinceStart: reinterpret exception to an appropriate one | |||
2020-04-13 | SDate: Add WorldDate conversions and features | Kevin Daughtridge | |
- SeasonIndex - FromWorldDate() - FromDaysSinceStart() - ToLocaleString() - ToWorldDate() | |||
2020-04-12 | add config option to disable console colors (#707) | Jesse Plamondon-Willard | |
2020-04-01 | fix marriage dialogue left in invalid state after dialogue propagation | Jesse Plamondon-Willard | |
2020-03-29 | fix path segmenting on Linux/Mac in asset propagation | Jesse Plamondon-Willard | |
2020-03-24 | prepare for release | Jesse Plamondon-Willard | |
2020-03-24 | fix mouse input suppression broken in SMAPI 3.4 (#705) | Jesse Plamondon-Willard | |
2020-03-23 | fix asset changes not propagating to NPCs in an event | Jesse Plamondon-Willard | |
2020-03-22 | prepare for release | Jesse Plamondon-Willard | |
2020-03-22 | remove invalid-location check now handled by the game | Jesse Plamondon-Willard | |
2020-03-22 | update packages | Jesse Plamondon-Willard | |
2020-03-22 | add monitor.LogOnce method | Jesse Plamondon-Willard | |
2020-03-14 | fix semi-transparency issues on Linux/Mac | Jesse Plamondon-Willard | |
Apparently Mono no longer premultiplies loaded PNGs by default. | |||
2020-03-08 | encapsulate logic for each input type | Jesse Plamondon-Willard | |
2020-03-08 | rework input handling to allow sending custom input to the game/mods | Jesse Plamondon-Willard | |
That will let Virtual Keyboard on Android work with the future multi-key binding API, and with mods that check input state directly (e.g. Pathoschild/StardewMods#520). It might also be useful as a public API in future versions. | |||
2020-03-07 | update translation docs | Jesse Plamondon-Willard | |
2020-03-07 | Merge pull request #701 from Annosz/develop | Jesse Plamondon-Willard | |
Add Hungarian translations | |||
2020-03-07 | add support for flipped and rotated map tiles | Jesse Plamondon-Willard | |
2020-03-06 | update packages | Jesse Plamondon-Willard | |
2020-03-06 | Add Hungarian translations | Tóth Ádám | |
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | fix mods receiving their own broadcasts | Jesse Plamondon-Willard | |
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | fix errors loading spouse room content packs in SMAPI 3.3 | Jesse Plamondon-Willard | |
The new logic for loading map tilesheets incorrectly changed vanilla tilesheets like "townInterior" to "Maps/townInterior". While the game itself handled that, mods like Content Patcher which compared tilesheet paths would incorrectly decide that "townInterior" and "Maps/townInterior" were different files, and add a new tilesheet for it; that in turn would cause errors when patching spouse rooms, since it doesn't copy tilesheets. | |||
2020-02-22 | prepare for release | Jesse Plamondon-Willard | |
2020-02-22 | update draw logic for recent game updates | Jesse Plamondon-Willard | |
2020-02-22 | update packages | Jesse Plamondon-Willard | |
2020-02-22 | update SMAPI/game version mapping, add older versions | Jesse Plamondon-Willard | |
2020-02-20 | migrate to new method in SMAPI 3.3 | Jesse Plamondon-Willard | |
2020-02-20 | don't premultiply fully opaque pixels | Jesse Plamondon-Willard | |
2020-02-19 | call IAssetEditor with actual type if applicable | Jesse Plamondon-Willard | |
2020-02-19 | rename InputStatus to SButtonState for consistency | Jesse Plamondon-Willard | |
2020-02-19 | rework tilesheet loading to improve errors, allow future validation, and ↵ | Jesse Plamondon-Willard | |
drop support for legacy content files | |||
2020-02-10 | fix dialogue propagation clearing marriage dialogue | Jesse Plamondon-Willard | |
2020-02-09 | add helper.Input.GetStatus method | Jesse Plamondon-Willard | |
2020-02-08 | add Italian translations | Jesse Plamondon-Willard | |
2020-02-02 | add support for self-broadcasts, optimize network messages | Jesse Plamondon-Willard | |