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author | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-03-23 22:32:57 -0400 |
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committer | Jesse Plamondon-Willard <Pathoschild@users.noreply.github.com> | 2020-03-23 22:32:57 -0400 |
commit | 93475bab7fe692773350e227e1eae55c567ae8bf (patch) | |
tree | 199bef41ba5a029e28e5a0d8ef115518db8716b3 /src/SMAPI | |
parent | 7ca5efbbc576f3c6c43493654b2a0ac040fd4f31 (diff) | |
download | SMAPI-93475bab7fe692773350e227e1eae55c567ae8bf.tar.gz SMAPI-93475bab7fe692773350e227e1eae55c567ae8bf.tar.bz2 SMAPI-93475bab7fe692773350e227e1eae55c567ae8bf.zip |
fix asset changes not propagating to NPCs in an event
Diffstat (limited to 'src/SMAPI')
-rw-r--r-- | src/SMAPI/Metadata/CoreAssetPropagator.cs | 9 |
1 files changed, 8 insertions, 1 deletions
diff --git a/src/SMAPI/Metadata/CoreAssetPropagator.cs b/src/SMAPI/Metadata/CoreAssetPropagator.cs index 8d5ad3ab..83e553ff 100644 --- a/src/SMAPI/Metadata/CoreAssetPropagator.cs +++ b/src/SMAPI/Metadata/CoreAssetPropagator.cs @@ -949,7 +949,14 @@ namespace StardewModdingAPI.Metadata /// <summary>Get all NPCs in the game (excluding farm animals).</summary> private IEnumerable<NPC> GetCharacters() { - return this.GetLocations().SelectMany(p => p.characters); + foreach (NPC character in this.GetLocations().SelectMany(p => p.characters)) + yield return character; + + if (Game1.CurrentEvent?.actors != null) + { + foreach (NPC character in Game1.CurrentEvent.actors) + yield return character; + } } /// <summary>Get all farm animals in the game.</summary> |