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SMAPI
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2018-06-10
refactor IModMetadata update info
Dan Volchek
2018-06-10
seperate IModMetadata methods, call them correctly when updating
Dan Volchek
2018-06-10
add version info to ModMetadata, change update checking to consider preview v...
Dan Volchek
2018-06-10
create watcher core (#310)
Jesse Plamondon-Willard
2018-06-09
check minimum compatibility earlier, move some initialising after game starts
Jesse Plamondon-Willard
2018-06-09
add metadata dump option for troubleshooting
Jesse Plamondon-Willard
2018-06-09
fix incorrect error when a mod has no manifest
Jesse Plamondon-Willard
2018-06-08
Merge branch 'add-harmony' into develop
Jesse Plamondon-Willard
2018-06-08
update compatibility list
Jesse Plamondon-Willard
2018-06-08
minor fixes for log file purge code (#494)
Jesse Plamondon-Willard
2018-06-08
update versions for beta release
Jesse Plamondon-Willard
2018-06-08
allow launching multiple instances without manually changing log path (#494)
Jesse Plamondon-Willard
2018-06-06
fix incorrect type alias
Jesse Plamondon-Willard
2018-06-06
rm unneeded ref (#541)
Jesse Plamondon-Willard
2018-06-06
add Harmony patch to fix custom tilesheet handling (#541)
Jesse Plamondon-Willard
2018-06-06
add simple Harmony wrapper for validation, error-handling, etc (#541)
Jesse Plamondon-Willard
2018-06-06
add Harmony DLL (#541)
Jesse Plamondon-Willard
2018-06-05
fix version parsing issues in new toolkit code (#532)
Jesse Plamondon-Willard
2018-06-05
tweak client for reuse in toolkit (#532)
Jesse Plamondon-Willard
2018-06-05
update compatibility list
Jesse Plamondon-Willard
2018-06-05
move manifest parsing into toolkit (#532)
Jesse Plamondon-Willard
2018-06-03
change 'starting game...' log level to Debug
Jesse Plamondon-Willard
2018-06-02
move web API client into toolkit (#532)
Jesse Plamondon-Willard
2018-06-02
Merge branch 'create-toolkit' into develop
Jesse Plamondon-Willard
2018-06-02
tweak SGame update logic to avoid some edge cases (#310)
Jesse Plamondon-Willard
2018-06-02
remove suppression from new events, add convenience methods (#310)
Jesse Plamondon-Willard
2018-06-02
add input API
Jesse Plamondon-Willard
2018-06-02
add mouse scroll event (#310)
Jesse Plamondon-Willard
2018-06-02
use value watcher for cursor position (#310)
Jesse Plamondon-Willard
2018-06-02
add Input.CursorMoved event (#310)
Jesse Plamondon-Willard
2018-06-02
add new-style input events (#310)
Jesse Plamondon-Willard
2018-06-02
add base implementation for mod event classes (#310)
Jesse Plamondon-Willard
2018-06-02
disambiguate legacy events internally (#310)
Jesse Plamondon-Willard
2018-06-01
add large terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
fix issue where a mod crashing in CanEdit/CanLoad could cause an abort-retry ...
Jesse Plamondon-Willard
2018-06-01
add NPC list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
add terrain feature list changed event (#310)
Jesse Plamondon-Willard
2018-06-01
rename new events for clarity (#310)
Jesse Plamondon-Willard
2018-05-31
move location events into new event system (#310)
Jesse Plamondon-Willard
2018-05-30
fix game content managers not cloning assets from IAssetLoader
Jesse Plamondon-Willard
2018-05-30
update compatibility list
Jesse Plamondon-Willard
2018-05-30
tweak mod issues text
Jesse Plamondon-Willard
2018-05-25
move PathUtilities into toolkit (#532)
Jesse Plamondon-Willard
2018-05-25
add semantic version to toolkit (#532)
Jesse Plamondon-Willard
2018-05-25
add empty toolkit project & fix misleading build configuration name (#532)
Jesse Plamondon-Willard
2018-05-25
suppress implicit cast warnings in code mirrored from game
Jesse Plamondon-Willard
2018-05-24
bump versions for beta release
Jesse Plamondon-Willard
2018-05-24
tweak context trace messages to make multiplayer context more clear
Jesse Plamondon-Willard
2018-05-24
Merge branch 'content-core-rewrite' into develop
Jesse Plamondon-Willard
2018-05-24
suppress more game debug output (#511)
Jesse Plamondon-Willard
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