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SMAPI
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2022-02-18
add AssetName to encapsulate asset name handling (#766)
Jesse Plamondon-Willard
2022-02-18
Fix support for custom locale codes in asset names (#766)
Jesse Plamondon-Willard
2022-02-18
tweak types in content coordinator
Jesse Plamondon-Willard
2022-02-18
update Pintail
Shockah
2022-02-17
update Pintail
Shockah
2022-02-16
update Pintail
Shockah
2022-02-16
move proxying to a separate NuGet library
Shockah
2022-02-13
flip slashes in asset propagator to match MonoGame
Jesse Plamondon-Willard
2022-02-13
simplify and standardize key comparison in asset propagator
Jesse Plamondon-Willard
2022-02-11
fix thumbstick input overrides
Jesse Plamondon-Willard
2022-02-11
use Array.Empty to avoid unneeded array allocations
Jesse Plamondon-Willard
2022-02-10
add TryProxy for any objects
Shockah
2022-02-10
add reverse API proxying (and unproxying)
Shockah
2022-02-10
add proxy instance caching
Shockah
2022-02-10
use Call/Callvirt depending on target
Shockah
2022-02-10
fix code style warning
Shockah
2022-02-10
implement `out` parameter proxying
Shockah
2022-02-09
Cleanup and performance/allocation improvement for AssetDataForImage.PatchImage
Ameisen
2022-02-09
add WIP proxying of methods with `out` parameters
Shockah
2022-02-09
simplifies proxy method IL a bit
Shockah
2022-02-09
stop proxying nulls
Shockah
2022-02-09
add missing documentation
Shockah
2022-02-09
fix stack overflow for proxied types referencing each other
Shockah
2022-02-09
support proxying return values in API proxies
Shockah
2022-02-08
uses `proxy.Name` instead of `target.Name` (which makes more sense in this co...
Shockah
2022-02-08
oops old code
Shockah
2022-02-08
allow generic methods and any assignable types in API proxies
Shockah
2022-02-08
allow default interface method implementations in API proxies
Shockah
2022-01-29
normalize season names in SDate constructor
Jesse Plamondon-Willard
2022-01-18
Update Ukrainian translation for SMAPI
ChulkyBow
2022-01-16
prepare for release
Jesse Plamondon-Willard
2022-01-16
rewrite fallback assembly resolution
Jesse Plamondon-Willard
2022-01-16
prepare for release
Jesse Plamondon-Willard
2022-01-16
merge field rewriters to reduce rewrite iterations
Jesse Plamondon-Willard
2022-01-16
improve console interception logic
Jesse Plamondon-Willard
2022-01-16
bump min game version to 1.5.6
Jesse Plamondon-Willard
2022-01-15
fix backspaces ignored on Linux/macOS in SDV 1.5.5+
Jesse Plamondon-Willard
2022-01-15
fix suppressed console output not suppressing newlines
Jesse Plamondon-Willard
2022-01-02
add Ukrainian translations (#823)
Jesse Plamondon-Willard
2021-12-21
add new game build number to the SMAPI log
Jesse Plamondon-Willard
2021-12-20
auto-fix maps broken due to missing vanilla tilesheet
Jesse Plamondon-Willard
2021-12-18
update Steam error message
Jesse Plamondon-Willard
2021-12-05
prepare for release
Jesse Plamondon-Willard
2021-12-05
add Windows build process to fix application icon until .NET bug is fixed
Jesse Plamondon-Willard
2021-12-04
fix self-contained install on Windows
Jesse Plamondon-Willard
2021-12-04
suppress non-applicable code warnings
Jesse Plamondon-Willard
2021-12-04
fix code warnings
Jesse Plamondon-Willard
2021-12-03
update for Stardew Valley 1.5.5 hotfix
Jesse Plamondon-Willard
2021-11-30
prepare for release
Jesse Plamondon-Willard
2021-11-30
prepare for release
Jesse Plamondon-Willard
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