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path: root/src/SMAPI
AgeCommit message (Expand)Author
2020-03-08encapsulate logic for each input typeJesse Plamondon-Willard
2020-03-08rework input handling to allow sending custom input to the game/modsJesse Plamondon-Willard
2020-03-07update translation docsJesse Plamondon-Willard
2020-03-07Merge pull request #701 from Annosz/developJesse Plamondon-Willard
2020-03-07add support for flipped and rotated map tilesJesse Plamondon-Willard
2020-03-06update packagesJesse Plamondon-Willard
2020-03-06Add Hungarian translationsTóth Ádám
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22fix mods receiving their own broadcastsJesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22fix errors loading spouse room content packs in SMAPI 3.3Jesse Plamondon-Willard
2020-02-22prepare for releaseJesse Plamondon-Willard
2020-02-22update draw logic for recent game updatesJesse Plamondon-Willard
2020-02-22update packagesJesse Plamondon-Willard
2020-02-22update SMAPI/game version mapping, add older versionsJesse Plamondon-Willard
2020-02-20migrate to new method in SMAPI 3.3Jesse Plamondon-Willard
2020-02-20don't premultiply fully opaque pixelsJesse Plamondon-Willard
2020-02-19call IAssetEditor with actual type if applicableJesse Plamondon-Willard
2020-02-19rename InputStatus to SButtonState for consistencyJesse Plamondon-Willard
2020-02-19rework tilesheet loading to improve errors, allow future validation, and drop...Jesse Plamondon-Willard
2020-02-10fix dialogue propagation clearing marriage dialogueJesse Plamondon-Willard
2020-02-09add helper.Input.GetStatus methodJesse Plamondon-Willard
2020-02-08add Italian translationsJesse Plamondon-Willard
2020-02-02add support for self-broadcasts, optimize network messagesJesse Plamondon-Willard
2020-02-01update packagesJesse Plamondon-Willard
2020-02-01prepare for releaseJesse Plamondon-Willard
2020-02-01add JSON converter for Vector2Jesse Plamondon-Willard
2020-02-01add support for *.tmx map filesJesse Plamondon-Willard
2020-01-31rework build settings a bitJesse Plamondon-Willard
2020-01-31fix error messageJesse Plamondon-Willard
2020-01-30rework asset editor/loader tracking so they're affected by load orderJesse Plamondon-Willard
2020-01-26Merge pull request #690 from Drachenkaetzchen/performance-counterJesse Plamondon-Willard
2020-01-26tweak namespaceJesse Plamondon-Willard
2020-01-26refactor performance counter codeJesse Plamondon-Willard
2020-01-25add user settings that override defaults (#693)Jesse Plamondon-Willard
2020-01-25fix dialogue asset propagationJesse Plamondon-Willard
2020-01-25 add internal method for Content PatcherJesse Plamondon-Willard
2020-01-25fix error building/demolishing buildings for some playersJesse Plamondon-Willard
2020-01-25prevent load crashes due to invalid building typesJesse Plamondon-Willard
2020-01-23add full internal support for non-standard four-part versionsJesse Plamondon-Willard
2020-01-22fix global data stored in saves folderJesse Plamondon-Willard
2020-01-21Added commands to enable and disable performance counters. Peak is now using ...Drachenkaetzchen
2020-01-18update community linksJesse Plamondon-Willard
2020-01-15Added peak execution time over the last 60 secondsDrachenkaetzchen
2020-01-15Added documentation for all commands. Renamed the "monitor" command to "trigg...Drachenkaetzchen
2020-01-15Added documentation for all performance counter methods and members. Refactor...Drachenkaetzchen
2020-01-12set updateFound based on the suggested update responsedanvolchek
2020-01-12remove invalid-schedule error which can have false positives (e.g. when NPC i...Jesse Plamondon-Willard
2020-01-12fix asset propagation for player sprites not affecting other players or recol...Jesse Plamondon-Willard
2020-01-12fix recursive lock errorJesse Plamondon-Willard