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SMAPI
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Author
2020-03-08
encapsulate logic for each input type
Jesse Plamondon-Willard
2020-03-08
rework input handling to allow sending custom input to the game/mods
Jesse Plamondon-Willard
2020-03-07
update translation docs
Jesse Plamondon-Willard
2020-03-07
Merge pull request #701 from Annosz/develop
Jesse Plamondon-Willard
2020-03-07
add support for flipped and rotated map tiles
Jesse Plamondon-Willard
2020-03-06
update packages
Jesse Plamondon-Willard
2020-03-06
Add Hungarian translations
Tóth Ádám
2020-02-22
prepare for release
Jesse Plamondon-Willard
2020-02-22
fix mods receiving their own broadcasts
Jesse Plamondon-Willard
2020-02-22
prepare for release
Jesse Plamondon-Willard
2020-02-22
fix errors loading spouse room content packs in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-22
prepare for release
Jesse Plamondon-Willard
2020-02-22
update draw logic for recent game updates
Jesse Plamondon-Willard
2020-02-22
update packages
Jesse Plamondon-Willard
2020-02-22
update SMAPI/game version mapping, add older versions
Jesse Plamondon-Willard
2020-02-20
migrate to new method in SMAPI 3.3
Jesse Plamondon-Willard
2020-02-20
don't premultiply fully opaque pixels
Jesse Plamondon-Willard
2020-02-19
call IAssetEditor with actual type if applicable
Jesse Plamondon-Willard
2020-02-19
rename InputStatus to SButtonState for consistency
Jesse Plamondon-Willard
2020-02-19
rework tilesheet loading to improve errors, allow future validation, and drop...
Jesse Plamondon-Willard
2020-02-10
fix dialogue propagation clearing marriage dialogue
Jesse Plamondon-Willard
2020-02-09
add helper.Input.GetStatus method
Jesse Plamondon-Willard
2020-02-08
add Italian translations
Jesse Plamondon-Willard
2020-02-02
add support for self-broadcasts, optimize network messages
Jesse Plamondon-Willard
2020-02-01
update packages
Jesse Plamondon-Willard
2020-02-01
prepare for release
Jesse Plamondon-Willard
2020-02-01
add JSON converter for Vector2
Jesse Plamondon-Willard
2020-02-01
add support for *.tmx map files
Jesse Plamondon-Willard
2020-01-31
rework build settings a bit
Jesse Plamondon-Willard
2020-01-31
fix error message
Jesse Plamondon-Willard
2020-01-30
rework asset editor/loader tracking so they're affected by load order
Jesse Plamondon-Willard
2020-01-26
Merge pull request #690 from Drachenkaetzchen/performance-counter
Jesse Plamondon-Willard
2020-01-26
tweak namespace
Jesse Plamondon-Willard
2020-01-26
refactor performance counter code
Jesse Plamondon-Willard
2020-01-25
add user settings that override defaults (#693)
Jesse Plamondon-Willard
2020-01-25
fix dialogue asset propagation
Jesse Plamondon-Willard
2020-01-25
add internal method for Content Patcher
Jesse Plamondon-Willard
2020-01-25
fix error building/demolishing buildings for some players
Jesse Plamondon-Willard
2020-01-25
prevent load crashes due to invalid building types
Jesse Plamondon-Willard
2020-01-23
add full internal support for non-standard four-part versions
Jesse Plamondon-Willard
2020-01-22
fix global data stored in saves folder
Jesse Plamondon-Willard
2020-01-21
Added commands to enable and disable performance counters. Peak is now using ...
Drachenkaetzchen
2020-01-18
update community links
Jesse Plamondon-Willard
2020-01-15
Added peak execution time over the last 60 seconds
Drachenkaetzchen
2020-01-15
Added documentation for all commands. Renamed the "monitor" command to "trigg...
Drachenkaetzchen
2020-01-15
Added documentation for all performance counter methods and members. Refactor...
Drachenkaetzchen
2020-01-12
set updateFound based on the suggested update response
danvolchek
2020-01-12
remove invalid-schedule error which can have false positives (e.g. when NPC i...
Jesse Plamondon-Willard
2020-01-12
fix asset propagation for player sprites not affecting other players or recol...
Jesse Plamondon-Willard
2020-01-12
fix recursive lock error
Jesse Plamondon-Willard
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