summaryrefslogtreecommitdiff
path: root/src/SMAPI
AgeCommit message (Collapse)Author
2020-09-24fix error in case-insensitive content pack code when mod passes in a null pathJesse Plamondon-Willard
2020-09-22fix reference to nonexistent fieldJesse Plamondon-Willard
It's not really needed anyway, since managed threads will end when SMAPI exits.
2020-09-22update release notes, format codeJesse Plamondon-Willard
2020-09-22Performance tuningMarcos Miller Dantas
on an old laptop i've noticed that the thread was consuming alot of resources.
2020-09-19fix asset propagation for Data\MoviesReactionsJesse Plamondon-Willard
2020-09-17Allow for negative values in RectangleDavid
2020-09-16prepare for releaseJesse Plamondon-Willard
2020-09-16fix error when a mod rewrite adds instructions that break a short jumpJesse Plamondon-Willard
2020-09-16fix conflict with PyTK's map display deviceJesse Plamondon-Willard
2020-09-16fix typo in error messagesJesse Plamondon-Willard
2020-09-15make IContentPack file paths case-insensitiveJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08rename PathUtilities.NormalizePathSeparator, add normalization for more casesJesse Plamondon-Willard
2020-09-08prepare for releaseJesse Plamondon-Willard
2020-09-08fix input handling issues in SMAPI 3.7Jesse Plamondon-Willard
This commit reverses one of the input handling changes in 3.7 to fix... * input being handled twice in some cases (e.g. a left-click to drop a shop item with Better Shop Menu would instantly sell it); * an issue where Harvest With Scythe would cause the player to skid forward more than usual when scything crops; * possibly other reported issues including gamepad input lag.
2020-09-06prepare for releaseJesse Plamondon-Willard
2020-09-06fix asset propagation for title menu buttonsJesse Plamondon-Willard
2020-09-06move title menu asset propagation into methodJesse Plamondon-Willard
2020-09-05fix code docsJesse Plamondon-Willard
2020-09-05minor cleanupJesse Plamondon-Willard
2020-09-05make PathUtilities available to modsJesse Plamondon-Willard
2020-09-05set max game version to prepare for upcoming SDV 1.5 updateJesse Plamondon-Willard
2020-09-04simplify error shown for duplicate modsJesse Plamondon-Willard
2020-09-04extend game's input logic instead of replacing itJesse Plamondon-Willard
2020-08-31switch SGame back to callbacksJesse Plamondon-Willard
Callbacks are simpler and more efficient in this case.
2020-08-30use inheritdocJesse Plamondon-Willard
2020-08-29tweaks to reduce differences in Android portJesse Plamondon-Willard
2020-08-29format codeJesse Plamondon-Willard
2020-08-29fix build error on Linux/MacJesse Plamondon-Willard
2020-08-28fix map tile rotation broken when you return to titleJesse Plamondon-Willard
2020-08-26fix old commentJesse Plamondon-Willard
2020-08-26add heuristic rewrite for field => const changesJesse Plamondon-Willard
2020-08-26fix some broken field references not detectedJesse Plamondon-Willard
2020-08-26rename new heuristic rewriters for clarityJesse Plamondon-Willard
2020-08-26remove now-unused instruction replace callbackJesse Plamondon-Willard
2020-08-26fix InvalidProgramException when replacing CIL instructions in some casesJesse Plamondon-Willard
2020-08-25tweak locale init so it doesn't depend on the game's internal load orderJesse Plamondon-Willard
2020-08-25use inheritdoc in rewritersJesse Plamondon-Willard
2020-08-25fix some method references only partially rewrittenJesse Plamondon-Willard
Thanks to Bepis on Discord for helping find the issue!
2020-08-25fix missing-parameter rewriter not loading default values onto stackJesse Plamondon-Willard
2020-08-24minor tweaksJesse Plamondon-Willard
2020-08-24add rewriter for method references with missing optional parametersJesse Plamondon-Willard
2020-08-24support mapping fields to a different type in FieldReplaceRewriterJesse Plamondon-Willard
2020-08-24add heuristic field-to-property rewriterJesse Plamondon-Willard
2020-08-24simplify console interception flowJesse Plamondon-Willard
The console interceptor now uses a marker in the string (instead of a state field) to track whether the message should intercepted. This makes each write more atomic, so it's less affected by multithreading in some cases.
2020-08-24switch to ILSpy for decompiled codeJesse Plamondon-Willard
2020-08-23fix object-disposed errorJesse Plamondon-Willard
2020-08-23minor cleanupJesse Plamondon-Willard
2020-08-23remove unneeded access modifierJesse Plamondon-Willard
2020-08-23 add EarlyConstants for constants needed before external DLLs are loadedJesse Plamondon-Willard