index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
SMAPI
Age
Commit message (
Expand
)
Author
2020-09-24
fix error in case-insensitive content pack code when mod passes in a null path
Jesse Plamondon-Willard
2020-09-22
fix reference to nonexistent field
Jesse Plamondon-Willard
2020-09-22
update release notes, format code
Jesse Plamondon-Willard
2020-09-22
Performance tuning
Marcos Miller Dantas
2020-09-19
fix asset propagation for Data\MoviesReactions
Jesse Plamondon-Willard
2020-09-17
Allow for negative values in Rectangle
David
2020-09-16
prepare for release
Jesse Plamondon-Willard
2020-09-16
fix error when a mod rewrite adds instructions that break a short jump
Jesse Plamondon-Willard
2020-09-16
fix conflict with PyTK's map display device
Jesse Plamondon-Willard
2020-09-16
fix typo in error messages
Jesse Plamondon-Willard
2020-09-15
make IContentPack file paths case-insensitive
Jesse Plamondon-Willard
2020-09-08
prepare for release
Jesse Plamondon-Willard
2020-09-08
rename PathUtilities.NormalizePathSeparator, add normalization for more cases
Jesse Plamondon-Willard
2020-09-08
prepare for release
Jesse Plamondon-Willard
2020-09-08
fix input handling issues in SMAPI 3.7
Jesse Plamondon-Willard
2020-09-06
prepare for release
Jesse Plamondon-Willard
2020-09-06
fix asset propagation for title menu buttons
Jesse Plamondon-Willard
2020-09-06
move title menu asset propagation into method
Jesse Plamondon-Willard
2020-09-05
fix code docs
Jesse Plamondon-Willard
2020-09-05
minor cleanup
Jesse Plamondon-Willard
2020-09-05
make PathUtilities available to mods
Jesse Plamondon-Willard
2020-09-05
set max game version to prepare for upcoming SDV 1.5 update
Jesse Plamondon-Willard
2020-09-04
simplify error shown for duplicate mods
Jesse Plamondon-Willard
2020-09-04
extend game's input logic instead of replacing it
Jesse Plamondon-Willard
2020-08-31
switch SGame back to callbacks
Jesse Plamondon-Willard
2020-08-30
use inheritdoc
Jesse Plamondon-Willard
2020-08-29
tweaks to reduce differences in Android port
Jesse Plamondon-Willard
2020-08-29
format code
Jesse Plamondon-Willard
2020-08-29
fix build error on Linux/Mac
Jesse Plamondon-Willard
2020-08-28
fix map tile rotation broken when you return to title
Jesse Plamondon-Willard
2020-08-26
fix old comment
Jesse Plamondon-Willard
2020-08-26
add heuristic rewrite for field => const changes
Jesse Plamondon-Willard
2020-08-26
fix some broken field references not detected
Jesse Plamondon-Willard
2020-08-26
rename new heuristic rewriters for clarity
Jesse Plamondon-Willard
2020-08-26
remove now-unused instruction replace callback
Jesse Plamondon-Willard
2020-08-26
fix InvalidProgramException when replacing CIL instructions in some cases
Jesse Plamondon-Willard
2020-08-25
tweak locale init so it doesn't depend on the game's internal load order
Jesse Plamondon-Willard
2020-08-25
use inheritdoc in rewriters
Jesse Plamondon-Willard
2020-08-25
fix some method references only partially rewritten
Jesse Plamondon-Willard
2020-08-25
fix missing-parameter rewriter not loading default values onto stack
Jesse Plamondon-Willard
2020-08-24
minor tweaks
Jesse Plamondon-Willard
2020-08-24
add rewriter for method references with missing optional parameters
Jesse Plamondon-Willard
2020-08-24
support mapping fields to a different type in FieldReplaceRewriter
Jesse Plamondon-Willard
2020-08-24
add heuristic field-to-property rewriter
Jesse Plamondon-Willard
2020-08-24
simplify console interception flow
Jesse Plamondon-Willard
2020-08-24
switch to ILSpy for decompiled code
Jesse Plamondon-Willard
2020-08-23
fix object-disposed error
Jesse Plamondon-Willard
2020-08-23
minor cleanup
Jesse Plamondon-Willard
2020-08-23
remove unneeded access modifier
Jesse Plamondon-Willard
2020-08-23
add EarlyConstants for constants needed before external DLLs are loaded
Jesse Plamondon-Willard
[next]