index
:
github/SMAPI.git
develop
Unnamed repository; edit this file 'description' to name the repository.
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
src
/
SMAPI
Age
Commit message (
Expand
)
Author
2018-08-06
fix spring tilesheets always used for custom festival maps (#577)
Jesse Plamondon-Willard
2018-08-04
fixed false compat error when constructing multidimensional arrays
Jesse Plamondon-Willard
2018-08-04
fix ToSButton() methods not public
Jesse Plamondon-Willard
2018-07-31
bump versions for upcoming release
Jesse Plamondon-Willard
2018-07-31
tweak 'share your log' message
Jesse Plamondon-Willard
2018-07-29
remove 'use SMAPI 2.5.5' message when running Stardew Valley 1.2 (#569)
Jesse Plamondon-Willard
2018-07-27
remove now-unneeded save guard (#568)
Jesse Plamondon-Willard
2018-07-16
bump versions for beta release
Jesse Plamondon-Willard
2018-07-15
fix misnamed types
Jesse Plamondon-Willard
2018-07-13
bump version for beta release
Jesse Plamondon-Willard
2018-07-13
fix console commands being invoked asynchronously (#562)
Jesse Plamondon-Willard
2018-07-13
fix XACT references failing new compatibility checks on Linux/Mac
Jesse Plamondon-Willard
2018-07-13
add more intuitive error when using SMAPI 2.6 with SDV 1.2
Jesse Plamondon-Willard
2018-07-09
bump versions for release
Jesse Plamondon-Willard
2018-07-09
fix various build issues
Jesse Plamondon-Willard
2018-07-09
bump versions for beta release
Jesse Plamondon-Willard
2018-07-09
fix error reading empty translation files
Jesse Plamondon-Willard
2018-07-09
detect broken constructor references
Jesse Plamondon-Willard
2018-07-09
fix new event (#310)
Jesse Plamondon-Willard
2018-07-08
fix new event not initialised (#310)
Jesse Plamondon-Willard
2018-07-08
bump versions for beta release
Jesse Plamondon-Willard
2018-07-08
add GameLoop events for SMAPI 3.0 (#310)
Jesse Plamondon-Willard
2018-07-08
also detect broken Netcode references
Jesse Plamondon-Willard
2018-07-08
rewrite TypeReference comparison to handle more edge cases, exit earlier if p...
Jesse Plamondon-Willard
2018-07-08
encapsulate type reference comparison
Jesse Plamondon-Willard
2018-07-08
encapsulate GetComparableTypeID
Jesse Plamondon-Willard
2018-07-08
fix new logic not applied to method return types
Jesse Plamondon-Willard
2018-07-08
Fix missing assignment.
E. Behar
2018-07-07
Remove another extraneous debug output. =_=
E. Behar
2018-07-07
Remove extraneous debug output
E. Behar
2018-07-07
Revert ShouldValidate
Evan Behar
2018-07-07
Expand validation to respect CIL placeholders
Evan Behar
2018-07-06
Fix type==null case
E. Behar
2018-07-06
Linux-compatible scope resolution in validator
Evan Behar
2018-07-06
run new-day task synchronously
Jesse Plamondon-Willard
2018-07-04
bump versions for beta release
Jesse Plamondon-Willard
2018-07-04
fix game freeze if the window loses focus while loading
Jesse Plamondon-Willard
2018-07-03
bump versions for beta release
Jesse Plamondon-Willard
2018-07-02
bump versions for beta release
Jesse Plamondon-Willard
2018-07-02
fix 'missing assembly' errors raised for some .NET Framework types (#356)
Jesse Plamondon-Willard
2018-07-01
bump versions for beta release
Jesse Plamondon-Willard
2018-07-01
add support for reloading NPC schedules through the content API
Jesse Plamondon-Willard
2018-07-01
fix incorrect trace message
Jesse Plamondon-Willard
2018-07-01
add game path to assembly definition resolution search paths for rare edge ca...
Jesse Plamondon-Willard
2018-07-01
fix assembly definition resolver not disposing loaded definitions
Jesse Plamondon-Willard
2018-06-30
move basic mod scanning into the toolkit (#532)
Jesse Plamondon-Willard
2018-06-30
detect broken assembly references not covered by a dependency, and flag as in...
Jesse Plamondon-Willard
2018-06-30
fix Context.IsPlayerFree being false during festivals (#550)
Jesse Plamondon-Willard
2018-06-30
fix types getting rewritten unnecessarily if the source & target types have t...
Jesse Plamondon-Willard
2018-06-30
tweak world-ready events to handle edge cases
Jesse Plamondon-Willard
[prev]
[next]